#include "SceneManager.h" #include "port/Game.h" #include "CoreMath.h" #include "World.h" #include "GameObject.h" #include #include #include #include "port/Engine.h" #include #include "port/resource/type/Minimap.h" #include #include "port/resource/type/ResourceType.h" namespace Editor { std::shared_ptr CurrentArchive; std::string SceneFile = ""; void SaveLevel() { auto props = gWorldInstance.CurrentCourse->Props; if ((CurrentArchive) && (!SceneFile.empty())) { nlohmann::json data; data["Props"] = props.to_json(); nlohmann::json staticMesh; for (const auto& mesh : gWorldInstance.StaticMeshActors) { staticMesh.push_back(mesh->to_json()); } data["StaticMeshActors"] = staticMesh; // nlohmann::json actors; // for (const auto& actor : gWorldInstance.Actors) { // actors.push_back(actor->to_json()); // } // data["Actors"] = actors; // nlohmann::json objects; // for (const auto& object : gWorldInstance.Objects) { // objects.push_back(object->to_json()); // } // data["Objects"] = objects; try { auto dat = data.dump(); std::vector stringify; stringify.assign(dat.begin(), dat.end()); bool wrote = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->WriteFile(CurrentArchive, SceneFile, stringify); if (wrote) { printf("Successfully wrote scene file!\n Wrote: %s\n", SceneFile.c_str()); } else { printf("Failed to write scene file!\n"); } } catch (const nlohmann::json::exception& e) { printf("SceneManager::SaveLevel():\n JSON error during dump: %s\n", e.what()); } } else { printf("Could not save scene file, SceneFile or CurrentArchive not set\n"); } } void LoadLevel(std::shared_ptr archive, Course* course, std::string sceneFile) { SceneFile = sceneFile; if (archive && (course != nullptr)) { auto initData = std::make_shared(); initData->Parent = archive; initData->Format = RESOURCE_FORMAT_BINARY; initData->ByteOrder = Ship::Endianness::Little; initData->Type = static_cast(Ship::ResourceType::Json); initData->ResourceVersion = 0; nlohmann::json data = std::static_pointer_cast( GameEngine::Instance->context->GetResourceManager()->LoadResource(sceneFile, true, initData))->Data; if (data.is_null() || data.empty()) { return; } // Load the Props (deserialize it) if (data.contains("Props")) { auto& propsJson = data["Props"]; try { course->Props.from_json(propsJson); } catch(const std::exception& e) { std::cerr << "SceneManager::LoadLevel() Error parsing track properties: " << e.what() << std::endl; std::cerr << " Is your scene.json file out of date?" << std::endl; } } else { std::cerr << "Props data not found in the JSON file!" << std::endl; } // Load the Actors (deserialize them) if (data.contains("StaticMeshActors")) { auto& actorsJson = data["StaticMeshActors"]; gWorldInstance.StaticMeshActors.clear(); // Clear existing actors, if any for (const auto& actorJson : actorsJson) { Load_AddStaticMeshActor(actorJson); } } else { std::cerr << "Actors data not found in the JSON file!" << std::endl; } } } void Load_AddStaticMeshActor(const nlohmann::json& actorJson) { gWorldInstance.StaticMeshActors.push_back(new StaticMeshActor("", FVector(0, 0, 0), IRotator(0, 0, 0), FVector(1, 1, 1), "", nullptr)); auto actor = gWorldInstance.StaticMeshActors.back(); actor->from_json(actorJson); printf("After from_json: Pos(%f, %f, %f), Name: %s, Model: %s\n", actor->Pos.x, actor->Pos.y, actor->Pos.z, actor->Name.c_str(), actor->Model.c_str()); gEditor.AddObject(actor->Name.c_str(), &actor->Pos, &actor->Rot, &actor->Scale, (Gfx*) nullptr, 1.0f, GameObject::CollisionType::BOUNDING_BOX, 20.0f, (int32_t*) &actor->bPendingDestroy, (int32_t) 1); } void SetSceneFile(std::shared_ptr archive, std::string sceneFile) { CurrentArchive = archive; SceneFile = sceneFile; } void LoadMinimap(std::shared_ptr archive, Course* course, std::string filePath) { printf("LOADING MINIMAP %s\n", filePath.c_str()); if (archive) { auto initData = std::make_shared(); initData->Parent = archive; initData->Format = RESOURCE_FORMAT_BINARY; initData->ByteOrder = Ship::Endianness::Little; initData->Type = static_cast(MK64::ResourceType::Minimap); initData->ResourceVersion = 0; std::shared_ptr ptr = std::static_pointer_cast( GameEngine::Instance->context->GetResourceManager()->LoadResource(filePath, true, initData)); if (ptr) { printf("LOADED MINIMAP!\n"); MK64::MinimapTexture texture = ptr->Texture; course->Props.Minimap.Texture = (const char*)texture.Data; course->Props.Minimap.Width = texture.Width; course->Props.Minimap.Height = texture.Height; } else { // Fallback course->Props.Minimap.Texture = minimap_mario_raceway; course->Props.Minimap.Width = ResourceGetTexWidthByName(course->Props.Minimap.Texture); course->Props.Minimap.Height = ResourceGetTexHeightByName(course->Props.Minimap.Texture); } } } }