#include "ChainChomp.h" #include "World.h" extern "C" { #include "render_objects.h" #include "update_objects.h" #include "assets/rainbow_road_data.h" #include "assets/common_data.h" #include "math_util.h" #include "math_util_2.h" #include "code_80086E70.h" #include "code_80057C60.h" #include "code_80005FD0.h" #include "external.h" } size_t OChainChomp::_count = 0; OChainChomp::OChainChomp() { Name = "Chain Chomp"; _idx = _count; init_object(indexObjectList2[_count], 0); _objectIndex = indexObjectList2[_count]; _count++; } void OChainChomp::Tick() { s32 objectIndex; Object* object; objectIndex = indexObjectList2[_idx]; object = &gObjectList[objectIndex]; if (object->state != 0) { OChainChomp::func_800859C8(objectIndex, _idx); vec3f_copy(object->unk_01C, object->offset); // This should be spawn pos or follow path func_8000D940(object->offset, &object->unk_084[8], object->unk_034, object->surfaceHeight, 0); object->direction_angle[1] = get_angle_between_two_vectors(object->unk_01C, object->offset); object_calculate_new_pos_offset(objectIndex); func_80089CBC(objectIndex, 30.0f); } } void OChainChomp::Draw(s32 cameraId) { s32 objectIndex; objectIndex = indexObjectList2[_idx]; func_8008A1D0(objectIndex, cameraId, 0x000005DC, 0x000009C4); if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { func_80055AB8(objectIndex, cameraId); } } void OChainChomp::func_80055AB8(s32 objectIndex, s32 cameraId) { Camera* camera; camera = &camera1[cameraId]; if (gObjectList[objectIndex].state >= 2) { if (is_obj_flag_status_active(objectIndex, 0x00100000) != 0) { D_80183E40[0] = gObjectList[objectIndex].pos[0]; D_80183E40[1] = gObjectList[objectIndex].pos[1] + 16.0; D_80183E40[2] = gObjectList[objectIndex].pos[2]; D_80183E80[0] = 0; D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos); D_80183E80[2] = 0x8000; func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*)d_course_rainbow_road_sphere, (Vtx*)D_0D0062B0, 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5); } else { rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle, gObjectList[objectIndex].sizeScaling); gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0); render_animated_model((Armature*) gObjectList[objectIndex].model, (Animation**) gObjectList[objectIndex].vertex, 0, (s16) gObjectList[objectIndex].textureListIndex); } } } void OChainChomp::func_80085878(s32 objectIndex, s32 arg1) { TrackWaypoint* temp_v0; Object* object; object = &gObjectList[objectIndex]; object->unk_0D8 = 1; object->model = (Gfx*) d_rainbow_road_unk4; object->vertex = (Vtx*) d_rainbow_road_unk3; object->sizeScaling = 0.03f; object->boundingBoxSize = 0x000A; set_object_flag(objectIndex, 0x04000200); object->unk_084[8] = (arg1 * 0x12C) + 0x1F4; set_obj_origin_pos(objectIndex, 0.0f, -15.0f, 0.0f); temp_v0 = &D_80164490[(u16) object->unk_084[8]]; set_obj_origin_offset(objectIndex, temp_v0->posX, temp_v0->posY, temp_v0->posZ); set_obj_direction_angle(objectIndex, 0U, 0U, 0U); object->unk_034 = 4.0f; object->type = get_animation_length(d_rainbow_road_unk3, 0); object_next_state(objectIndex); } void OChainChomp::func_800859C8(s32 objectIndex, s32 arg1) { Object* object; object = &gObjectList[objectIndex]; switch (object->state) { /* irregular */ case 0: break; case 1: OChainChomp::func_80085878(objectIndex, arg1); break; case 2: func_80072E54(objectIndex, 0, (s32) object->type, 1, 0, -1); break; } if (D_8018D40C == 0) { func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x57)); } func_80074344(objectIndex, &object->surfaceHeight, -0.8f, 0.8f, 0.03f, 0, -1); }