#include #include #include "Crab.h" #include #include "CoreMath.h" #include "port/Game.h" extern "C" { #include "macros.h" #include "main.h" #include "defines.h" #include "camera.h" #include "update_objects.h" #include "render_objects.h" #include "actors.h" #include "code_80057C60.h" #include "code_80086E70.h" #include "math_util.h" #include "math_util_2.h" #include "code_80005FD0.h" #include "some_data.h" #include "ceremony_and_credits.h" #include "assets/koopa_troopa_beach_data.h" } size_t OCrab::_count = 0; OCrab::OCrab(const FVector2D& start, const FVector2D& end) { Name = "Crab"; _idx = _count; _start = start; _end = end; find_unused_obj_index(&_objectIndex); init_object(_objectIndex, 0); gObjectList[_objectIndex].pos.x = gObjectList[_objectIndex].origin_pos[0] = start.x * xOrientation; gObjectList[_objectIndex].pos.z = gObjectList[_objectIndex].origin_pos[2] = start.z; gObjectList[_objectIndex].unk_01C[0] = end.x * xOrientation; gObjectList[_objectIndex].unk_01C[2] = end.z; _count++; } void OCrab::Tick(void) { s32 objectIndex = _objectIndex; if (gObjectList[objectIndex].state != 0) { OCrab::func_80082B34(objectIndex); func_8008A6DC(objectIndex, 500.0f); OCrab::func_80082C30(objectIndex); OCrab::func_80082E18(objectIndex); } } void OCrab::Draw(s32 cameraId) { Camera* camera; s32 objectIndex = _objectIndex; if (gObjectList[objectIndex].state >= 2) { Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog); camera = &camera1[cameraId]; func_8004A6EC(objectIndex, 0.5f); gObjectList[objectIndex].orientation[1] = func_800418AC(gObjectList[objectIndex].pos.x, gObjectList[objectIndex].pos.z, camera->pos); draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation, gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT, (uint8_t*)gObjectList[objectIndex].activeTexture, vtx, 64, 64, 64, 32); } } void OCrab::DrawModel(s32 cameraId) { s32 someIndex; s32 objectIndex = _objectIndex; func_8008A364(objectIndex, cameraId, 0x2AABU, 800); if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { Camera *camera; s32 objectIndex; if (gObjectList[objectIndex].state >= 2) { camera = &camera1[cameraId]; func_8004A6EC(objectIndex, 0.5f); gObjectList[objectIndex].orientation[1] = func_800418AC(gObjectList[objectIndex].pos.x, gObjectList[objectIndex].pos.z, camera->pos); draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation, gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, (Vtx*)common_vtx_hedgehog, 0x00000040, 0x00000040, 0x00000040, 0x00000020); } } } void OCrab::init_ktb_crab(s32 objectIndex) { Object* object; init_texture_object(objectIndex, (uint8_t*) d_course_koopa_troopa_beach_crab_tlut, (const char**) d_course_koopa_troopa_beach_crab_frames, 64, (u16) 64); object = &gObjectList[objectIndex]; object->sizeScaling = 0.15f; object->textureListIndex = 0; object_next_state(objectIndex); object->boundingBoxSize = 1; set_object_flag(objectIndex, 0x04000420); func_80086EAC(objectIndex, 0, 1); set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); set_obj_orientation(objectIndex, 0U, 0U, 0x8000U); object->unk_034 = 1.5f; set_object_flag(objectIndex, 0x00000200); } void OCrab::func_80082B34(s32 objectIndex) { switch (gObjectList[objectIndex].state) { /* irregular */ case 0: break; case 1: OCrab::init_ktb_crab(objectIndex); break; case 2: func_80072E54(objectIndex, 0, 3, 1, 2, -1); break; case 3: func_80072E54(objectIndex, 4, 6, 1, 2, -1); break; } if (gObjectList[objectIndex].state >= 2) { func_80073514(objectIndex); } } void OCrab::func_80082C30(s32 objectIndex) { switch (gObjectList[objectIndex].unk_0AE) { case 1: if (func_80087A0C(objectIndex, gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_01C[0], gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_01C[2]) != 0) { func_800726CC(objectIndex, 3); func_80086FD4(objectIndex); } break; case 2: if (func_80087104(objectIndex, 0x003CU) != 0) { gObjectList[objectIndex].unk_034 = 0.8f; func_800726CC(objectIndex, 2); func_80086FD4(objectIndex); } break; case 3: if (func_80087954(objectIndex, 0x0000003C) != 0) { func_80086FD4(objectIndex); func_800726CC(objectIndex, 3); } break; case 4: if (func_80087104(objectIndex, 0x003CU) != 0) { func_800726CC(objectIndex, 2); func_80086FD4(objectIndex); } break; case 5: if (func_8008789C(objectIndex, 0x0000003C) != 0) { func_800726CC(objectIndex, 3); func_8008701C(objectIndex, 2); } break; } object_calculate_new_pos_offset(objectIndex); if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { func_80088538(objectIndex); gObjectList[objectIndex].pos.y = (f32) (gObjectList[objectIndex].surfaceHeight + 2.5); } } void OCrab::func_80082E18(s32 objectIndex) { if (gObjectList[objectIndex].state >= 2) { func_80089F24(objectIndex); } }