#include "RegisterContent.h" #include "Registry.h" //! @todo turn items into a class void RegisterItems(Registry& r) { ItemInfo info; info = { .ResourceName = "mk:none", .Name = "No Item" }; r.Add(info, {}); info = { .ResourceName = "mk:banana", .Name = "Banana" }; r.Add(info, {}); info = { .ResourceName = "mk:banana_bunch", .Name = "Banana Bunch" }; r.Add(info, {}); info = { .ResourceName = "mk:green_shell", .Name = "Green Shell" }; r.Add(info, {}); info = { .ResourceName = "mk:triple_green_shell", .Name = "Triple Green Shell" }; r.Add(info, {}); info = { .ResourceName = "mk:red_shell", .Name = "Red Shell" }; r.Add(info, {}); info = { .ResourceName = "mk:triple_red_shell", .Name = "Triple Red Shell" }; r.Add(info, {}); info = { .ResourceName = "mk:blue_spiny_shell", .Name = "Blue Spiny Shell" }; r.Add(info, {}); info = { .ResourceName = "mk:thunderbolt", .Name = "Thunderbolt" }; r.Add(info, {}); info = { .ResourceName = "mk:fake_item_box", .Name = "Fake Item Box" }; r.Add(info, {}); info = { .ResourceName = "mk:star", .Name = "Star" }; r.Add(info, {}); info = { .ResourceName = "mk:boo", .Name = "Boo" }; r.Add(info, {}); info = { .ResourceName = "mk:mushroom", .Name = "Mushroom" }; r.Add(info, {}); info = { .ResourceName = "mk:double_mushroom", .Name = "Double Mushroom" }; r.Add(info, {}); info = { .ResourceName = "mk:triple_mushroom", .Name = "Triple Mushroom" }; r.Add(info, {}); info = { .ResourceName = "mk:super_mushroom", .Name = "Super Mushroom" }; r.Add(info, {}); }