#pragma once #include #include "Track.h" extern "C" { #include "assets/models/tracks/banshee_boardwalk/banshee_boardwalk_vertices.h" #include "assets/models/tracks/banshee_boardwalk/banshee_boardwalk_displaylists.h" #include "assets/models/tracks/banshee_boardwalk/banshee_boardwalk_data.h" #include "course_offsets.h" #include "camera.h" #include "data/some_data.h" #include "objects.h" #include "data/path_spawn_metadata.h" #include "code_800029B0.h" extern const course_texture banshee_boardwalk_textures[]; } class BansheeBoardwalk : public Track { public: // Constructor explicit BansheeBoardwalk(); // virtual void Load(const char* courseVtx, // course_texture* textures, const char* displaylists, size_t dlSize); virtual void Load() override; virtual void BeginPlay() override; virtual void InitTrackObjects() override; virtual void TickTrackObjects() override; virtual void DrawTrackObjects(s32 cameraId) override; virtual void SomeSounds() override; virtual void WhatDoesThisDo(Player* player, int8_t playerId) override; virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override; virtual void Draw(ScreenContext*) override; virtual void DrawCredits() override; virtual void Tick() override; virtual void Waypoints(Player*, int8_t) override; virtual void DrawTransparency(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override; virtual void CreditsSpawnActors() override; virtual void Destroy() override; };