#pragma once #include #include "Track.h" extern "C" { #include "assets/models/tracks/frappe_snowland/frappe_snowland_vertices.h" #include "assets/models/tracks/frappe_snowland/frappe_snowland_displaylists.h" #include "assets/models/tracks/frappe_snowland/frappe_snowland_data.h" #include "course_offsets.h" #include "camera.h" #include "data/some_data.h" #include "objects.h" #include "data/path_spawn_metadata.h" #include "code_800029B0.h" extern const course_texture frappe_snowland_textures[]; } class FrappeSnowland : public Track { public: explicit FrappeSnowland(); virtual void Load() override; virtual void BeginPlay() override; virtual void InitTrackObjects() override; virtual void TickTrackObjects() override; virtual void Draw(ScreenContext*) override; virtual void DrawCredits() override; virtual void Waypoints(Player* player, int8_t playerId) override; };