#include #include #include #include #include "MarioRaceway.h" #include "World.h" #include "engine/actors/Finishline.h" #include "engine/actors/MarioSign.h" #include "engine/objects/Object.h" #include "engine/objects/BombKart.h" #include "engine/objects/GrandPrixBalloons.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/models/common_data.h" #include "save.h" #include "replays.h" #include "actors.h" #include "assets/models/tracks/mario_raceway/mario_raceway_data.h" #include "assets/other/tracks/mario_raceway/mario_raceway_data.h" #include "collision.h" #include "memory.h" #include "courses/staff_ghost_data.h" extern const char *mario_raceway_dls[68]; } MarioRaceway::MarioRaceway() { Props.Minimap.Texture = minimap_mario_raceway; Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); Props.Minimap.Pos[0].X = 260; Props.Minimap.Pos[0].Y = 170; Props.Minimap.PlayerX = 6; Props.Minimap.PlayerY = 28; Props.Minimap.PlayerScaleFactor = 0.022f; Props.Minimap.FinishlineX = 0; Props.Minimap.FinishlineY = -2.0; ResizeMinimap(&Props.Minimap); ResourceName = "mk:mario_raceway"; Props.SetText(Props.Name, "mario raceway", sizeof(Props.Name)); Props.SetText(Props.DebugName, "m circuit", sizeof(Props.DebugName)); Props.SetText(Props.TrackLength, "567m", sizeof(Props.TrackLength)); Props.AIBehaviour = D_0D008F28; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.3f; Props.AIDistance = gMarioRacewayAIDistances; Props.AISteeringSensitivity = 48; Props.NearPersp = 9.0f; Props.FarPersp = 4500.0f; Props.PathSizes = {600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.CurveTargetSpeed[0] = 4.1666665f; Props.CurveTargetSpeed[1] = 5.5833334f; Props.CurveTargetSpeed[2] = 6.1666665f; Props.CurveTargetSpeed[3] = 6.75f; Props.NormalTargetSpeed[0] = 3.75f; Props.NormalTargetSpeed[1] = 5.1666665f; Props.NormalTargetSpeed[2] = 5.75f; Props.NormalTargetSpeed[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.OffTrackTargetSpeed[0] = 3.75f; Props.OffTrackTargetSpeed[1] = 5.1666665f; Props.OffTrackTargetSpeed[2] = 5.75f; Props.OffTrackTargetSpeed[3] = 6.3333334f; Props.PathTable[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_mario_raceway_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_mario_raceway_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.CloudTexture = (uint8_t*) gTextureExhaust5; Props.Clouds = gKalimariDesertClouds; Props.CloudList = gLuigiRacewayClouds; Props.Skybox.TopRight = {0, 184, 248}; Props.Skybox.BottomRight = {216, 232, 248}; Props.Skybox.BottomLeft = {216, 232, 248}; Props.Skybox.TopLeft = {0, 184, 248}; Props.Skybox.FloorTopRight = {0, 0, 0}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {0, 0, 0}; Props.Sequence = MusicSeq::MUSIC_SEQ_MARIO_RACEWAY; } void MarioRaceway::Load() { Track::Load(); // Invert winding in mirror mode before generating collision meshes if (gIsMirrorMode != 0) { for (size_t i = 0; i < ARRAY_COUNT(mario_raceway_dls); i++) { InvertTriangleWindingByName(mario_raceway_dls[i]); } InvertTriangleWindingByName(d_course_mario_raceway_packed_dl_1140); InvertTriangleWindingByName(d_course_mario_raceway_packed_dl_3508); InvertTriangleWindingByName(d_course_mario_raceway_packed_dl_3240); InvertTriangleWindingByName(d_course_mario_raceway_packed_dl_14A0); InvertTriangleWindingByName(d_course_mario_raceway_packed_dl_450); InvertTriangleWindingByName(d_course_mario_raceway_packed_dl_240); InvertTriangleWindingByName(d_course_mario_raceway_packed_dl_E0); InvertTriangleWindingByName(d_course_mario_raceway_packed_dl_160); // pipe collision mesh InvertTriangleWindingByName(d_course_mario_raceway_packed_dl_8E8); InvertTriangleWindingByName(d_course_mario_raceway_packed_dl_2D68); } generate_collision_mesh_with_defaults((Gfx*) d_course_mario_raceway_packed_dl_1140); // Generate pipe collision mesh if (gScreenModeSelection == SCREEN_MODE_1P) { // d_course_mario_raceway_packed_dl_8E8 generate_collision_mesh_with_defaults((Gfx*) d_course_mario_raceway_packed_dl_8E8); } else { if (CVarGetInteger("gDisableLod", 1) == true) { generate_collision_mesh_with_defaults((Gfx*) d_course_mario_raceway_packed_dl_8E8); } else { // d_course_mario_raceway_packed_dl_2D68 generate_collision_mesh_with_defaults((Gfx*) d_course_mario_raceway_packed_dl_2D68); } } parse_track_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_mario_raceway_addr)); func_80295C6C(); Props.WaterLevel = gTrackMinY - 10.0f; } void MarioRaceway::BeginPlay() { struct Actor* actor; Vec3f position; Vec3f velocity = { 0.0f, 0.0f, 0.0f }; Vec3s rotation = { 0, 0, 0 }; spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns)); spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_piranha_plant_spawns)); spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_item_box_spawns)); SpawnActor(FVector(150.0f, 40.0f, -1300.0f), IRotator(0, 0, 0), FVector(0, 0, 0), FVector(1.0f, 1.0f, 1.0f)); SpawnActor(FVector(2520.0f, 0.0f, 1240.0f), IRotator(0, 0, 0), FVector(0, 0, 0), FVector(1.0f, 1.0f, 1.0f)); if (gModeSelection == VERSUS) { SpawnActor(0, 40, 3, 0.8333333f); SpawnActor(0, 100, 3, 0.8333333f); SpawnActor(0, 265, 3, 0.8333333f); SpawnActor(0, 285, 1, 0.8333333f); SpawnActor(0, 420, 1, 0.8333333f); SpawnActor(0, 0, 0, 0.8333333f); SpawnActor(0, 0, 0, 0.8333333f); } if (gGamestate != CREDITS_SEQUENCE) { SpawnActor(FVector(0, 5, -240)); } } void MarioRaceway::InitTrackObjects() { if (gGamestate != CREDITS_SEQUENCE) { if (gModeSelection == GRAND_PRIX) { func_80070714(); } } } void MarioRaceway::SomeSounds() { vec3f_set(D_8015F748, -223.0f, 94.0f, -155.0f); func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B); } void MarioRaceway::WhatDoesThisDo(Player* player, int8_t playerId) { if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1B9)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } } void MarioRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) { if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1B9)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } } void MarioRaceway::SetStaffGhost() { u32 temp_v0 = func_800B4E24(0) & 0xfffff; if (temp_v0 <= 9000) { bCourseGhostDisabled = 0; D_80162DF4 = 0; } else { bCourseGhostDisabled = 1; D_80162DF4 = 1; } D_80162DC4 = d_mario_raceway_staff_ghost; D_80162DE4 = 0; } void render_mario_raceway_pipe(void) { if (gScreenModeSelection == SCREEN_MODE_1P) { // d_course_mario_raceway_packed_dl_8E8 gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_8E8); } else { if (CVarGetInteger("gDisableLod", 1) == true) { gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_8E8); return; } // d_course_mario_raceway_packed_dl_2D68 gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_2D68); } } void MarioRaceway::Draw(ScreenContext* arg0) { u16 sp22 = arg0->pathCounter; u16 temp_t0 = arg0->playerDirection; gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_mario_raceway_packed_dl_3050 gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_3050); } gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); gDPPipeSync(gDisplayListHead++); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); switch (sp22) { case 1: case 2: case 17: if ((temp_t0 == 2) || (temp_t0 == 1)) { render_mario_raceway_pipe(); } break; case 3: if (temp_t0 != 0) { render_mario_raceway_pipe(); } break; case 4: if (temp_t0 == 0) { func_80291198(); } else { if (temp_t0 == 1) { func_80291198(); } render_mario_raceway_pipe(); } break; case 5: case 6: if ((temp_t0 == 2) || (temp_t0 == 3)) { render_mario_raceway_pipe(); } else { func_80291198(); } break; case 7: func_80291198(); if ((temp_t0 == 2) || (temp_t0 == 3)) { render_mario_raceway_pipe(); } break; case 8: case 9: if (temp_t0 != 1) { render_mario_raceway_pipe(); } /* fallthrough */ case 10: if (temp_t0 != 2) { func_80291198(); } break; case 11: if (temp_t0 == 0) { render_mario_raceway_pipe(); func_80291198(); } else if (temp_t0 == 3) { render_mario_raceway_pipe(); } break; case 12: if ((temp_t0 == 0) || (temp_t0 == 3)) { render_mario_raceway_pipe(); } break; case 13: case 14: if (temp_t0 != 1) { case 15: case 16: render_mario_raceway_pipe(); } break; } gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_3508); gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_3240); gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_14A0); render_track_sections(mario_raceway_dls, arg0); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_450); gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_240); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_E0); gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_packed_dl_160); } void MarioRaceway::DrawCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_mario_raceway_dl_9348)); } void MarioRaceway::CreditsSpawnActors() { spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns)); } void MarioRaceway::Destroy() { }