#pragma once #include #include "Track.h" extern "C" { #include "assets/models/tracks/royal_raceway/royal_raceway_vertices.h" #include "assets/models/tracks/royal_raceway/royal_raceway_displaylists.h" #include "assets/models/tracks/royal_raceway/royal_raceway_data.h" #include "course_offsets.h" #include "camera.h" #include "data/some_data.h" #include "objects.h" #include "data/path_spawn_metadata.h" #include "code_800029B0.h" extern const course_texture royal_raceway_textures[]; } class RoyalRaceway : public Track { public: // Constructor explicit RoyalRaceway(); // virtual void Load(const char* courseVtx, // course_texture* textures, const char* displaylists, size_t dlSize); virtual void Load() override; virtual void BeginPlay() override; virtual void InitTrackObjects() override; virtual void WhatDoesThisDo(Player* player, int8_t playerId) override; virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override; virtual void SetStaffGhost() override; virtual void Draw(ScreenContext*) override; virtual void DrawCredits() override; virtual void Waypoints(Player* player, int8_t playerId) override; virtual void Tick() override; };