#include #include #include #include #include "Skyscraper.h" #include "World.h" #include "engine/objects/BombKart.h" #include "assets/models/tracks/skyscraper/skyscraper_data.h" #include "assets/other/tracks/skyscraper/skyscraper_data.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/models/common_data.h" #include "save.h" #include "replays.h" #include "actors.h" #include "collision.h" #include "memory.h" extern s16 currentScreenSection; } Skyscraper::Skyscraper() { Props.Minimap.Texture = minimap_skyscraper; Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); Props.Minimap.Pos[0].X = 257; Props.Minimap.Pos[0].Y = 170; Props.Minimap.PlayerX = 32; Props.Minimap.PlayerY = 32; Props.Minimap.PlayerScaleFactor = 0.0445f; Props.Minimap.FinishlineX = 0; Props.Minimap.FinishlineY = 0; ResizeMinimap(&Props.Minimap); ResourceName = "mk:skyscraper"; Props.SetText(Props.Name, "skyscraper", sizeof(Props.Name)); Props.SetText(Props.DebugName, "skyscraper", sizeof(Props.DebugName)); Props.SetText(Props.TrackLength, "", sizeof(Props.TrackLength)); Props.AIBehaviour = D_0D008F18; Props.AIMaximumSeparation = -1.0f; Props.AIMinimumSeparation = 0.5f; Props.AISteeringSensitivity = 53; Props.NearPersp = 2.0f; Props.FarPersp = 2700.0f; Props.PathSizes = {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.CurveTargetSpeed[0] = 4.1666665f; Props.CurveTargetSpeed[1] = 5.5833334f; Props.CurveTargetSpeed[2] = 6.1666665f; Props.CurveTargetSpeed[3] = 6.75f; Props.NormalTargetSpeed[0] = 3.75f; Props.NormalTargetSpeed[1] = 5.1666665f; Props.NormalTargetSpeed[2] = 5.75f; Props.NormalTargetSpeed[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.OffTrackTargetSpeed[0] = 3.75f; Props.OffTrackTargetSpeed[1] = 5.1666665f; Props.OffTrackTargetSpeed[2] = 5.75f; Props.OffTrackTargetSpeed[3] = 6.3333334f; Props.PathTable[0] = NULL; Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = NULL; Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = NULL; // no clouds Props.CloudList = NULL; Props.Skybox.TopRight = {0, 0, 0}; Props.Skybox.BottomRight = {0, 0, 0}; Props.Skybox.BottomLeft = {0, 0, 0}; Props.Skybox.TopLeft = {0, 0, 0}; Props.Skybox.FloorTopRight = {0, 0, 0}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {0, 0, 0}; Props.Sequence = MusicSeq::MUSIC_SEQ_BATTLE_ARENAS; Props.WaterLevel = -480.0f; } void Skyscraper::Load() { Track::Load(); if (gIsMirrorMode != 0) { InvertTriangleWindingByName(d_course_skyscraper_packed_dl_FE8); InvertTriangleWindingByName(d_course_skyscraper_packed_dl_C60); InvertTriangleWindingByName(d_course_skyscraper_packed_dl_B70); InvertTriangleWindingByName(d_course_skyscraper_packed_dl_6B8); InvertTriangleWindingByName(d_course_skyscraper_packed_dl_570); InvertTriangleWindingByName(d_course_skyscraper_packed_dl_10C8); InvertTriangleWindingByName(d_course_skyscraper_packed_dl_258); } // d_course_skyscraper_packed_dl_1110 generate_collision_mesh_with_default_section_id((Gfx*) d_course_skyscraper_packed_dl_1110, 1); // d_course_skyscraper_packed_dl_258 generate_collision_mesh_with_default_section_id((Gfx*) d_course_skyscraper_packed_dl_258, 1); func_80295C6C(); } void Skyscraper::BeginPlay() { spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_skyscraper_item_box_spawns)); if (gModeSelection == VERSUS) { SpawnActor(0, 20, 0, 1.0f); SpawnActor(0, 40, 0, 1.0f); SpawnActor(0, 60, 0, 1.0f); SpawnActor(0, 80, 0, 1.0f); SpawnActor(0, 100, 0, 1.0f); SpawnActor(0, 120, 0, 1.0f); SpawnActor(0, 140, 0, 1.0f); } } void Skyscraper::InitTrackObjects() {} void Skyscraper::SomeSounds() {} void Skyscraper::WhatDoesThisDo(Player* player, int8_t playerId) {} void Skyscraper::WhatDoesThisDoAI(Player* player, int8_t playerId) {} void Skyscraper::Draw(ScreenContext* arg0) { set_track_light_direction(D_800DC610, D_802B87D4, 0, 1); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); // d_course_skyscraper_packed_dl_FE8 gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_skyscraper_packed_dl_FE8); // d_course_skyscraper_packed_dl_C60 gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_skyscraper_packed_dl_C60); // d_course_skyscraper_packed_dl_B70 gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_skyscraper_packed_dl_B70); // d_course_skyscraper_packed_dl_6B8 gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_skyscraper_packed_dl_6B8); // d_course_skyscraper_packed_dl_570 gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_skyscraper_packed_dl_570); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); // d_course_skyscraper_packed_dl_10C8 gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_skyscraper_packed_dl_10C8); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); // d_course_skyscraper_packed_dl_258 gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_skyscraper_packed_dl_258); } void Skyscraper::DrawCredits() {} void Skyscraper::Waypoints(Player* player, int8_t playerId) { player->nearestPathPointId = 0; } void Skyscraper::Destroy() { }