#ifndef KART_DMA_H #define KART_DMA_H #include "macros.h" #include /* Function Prototypes */ void load_kart_texture(Player*, s8, s8, s8, s8); void load_kart_texture_non_blocking(Player*, s8, s8, s8, s8); void load_kart_palette(Player*, s8, s8, s8); void load_player_data(Player*, s32, void*, u16); void load_wheel_palette_non_blocking(Player*, const char*, void*, u16); /* This is where I'd put my static data, if I had any */ extern u16 D_800DDEB0[]; // end of kart_dma.h variables // extern u8 _kart_texturesSegmentRomStart[]; #endif