#include "Vec3fFactory.h" #include "../type/Vec3fArray.h" #include "spdlog/spdlog.h" namespace SF64 { std::shared_ptr ResourceFactoryBinaryVec3fV0::ReadResource(std::shared_ptr file, std::shared_ptr initData) { if (!FileHasValidFormatAndReader(file, initData)) { return nullptr; } auto vec = std::make_shared(initData); auto reader = std::get>(file->Reader); auto vecCount = reader->ReadUInt32(); SPDLOG_INFO("Vec3f Count: {}", vecCount); for (uint32_t i = 0; i < vecCount; i++) { auto x = reader->ReadFloat(); auto y = reader->ReadFloat(); auto z = reader->ReadFloat(); vec->mData.emplace_back(x, y, z); } return vec; } } // namespace SF64