#pragma once #include "ship/resource/Resource.h" #include #include namespace MK64 { struct MinimapTexture { int32_t Width; int32_t Height; int32_t Channels; size_t Size; uint8_t* Data; }; class Minimap : public Ship::Resource { public: using Resource::Resource; Minimap(); MinimapTexture* GetPointer() override; size_t GetPointerSize() override; MinimapTexture Texture; }; } // namespace MK64