#ifndef SPAWN_PLAYERS_H #define SPAWN_PLAYERS_H #include "camera.h" #include /* Function Prototypes */ /** @cond */ void spawn_player(Player*, s8, f32, f32, f32, f32, u16, s16); void func_80039AE4(void); void func_80039DA4(void); void spawn_players_gp_one_player(f32*, f32*, f32); void spawn_players_versus_one_player(f32*, f32*, f32); void spawn_players_gp_two_player(f32* arg0, f32* arg1, f32); void spawn_players_versus_two_player(f32*, f32*, f32); void spawn_players_2p_battle(f32*, f32*, f32); void func_8003B318(f32*, f32*, f32); void spawn_players_3p_battle(f32*, f32*, f32); void func_8003B870(f32*, f32*, f32); void spawn_players_4p_battle(f32*, f32*, f32); void func_8003BE30(void); void func_8003C0F0(void); void func_8003CD78(void); void func_8003CD98(Player*, Camera*, s8, s8); void func_8003D080(void); void func_8003DB5C(void); extern f32 D_80165210[]; extern f32 D_80165230[]; extern s16 D_80165270[]; extern f32 D_80165280[]; extern f32 D_801652A0[]; extern s32 D_801652C0[]; extern s32 D_801652E0[]; extern s16 D_80165300[]; extern u16 gCopyPathIndexByPlayerId[]; extern s16 gCopyNearestWaypointByPlayerId[]; extern s16 D_80165330[]; extern s16 D_80165340; extern Player* D_801653C0[]; extern bool gPlayerIsThrottleActive[]; extern s32 D_80165400[]; extern s32 gFrameSinceLastACombo[]; extern s32 gCountASwitch[]; extern bool gIsPlayerTripleAButtonCombo[]; extern s32 gTimerBoostTripleACombo[]; extern bool gPlayerIsBrakeActive[]; extern s32 D_801654C0[]; extern s32 gFrameSinceLastBCombo[]; extern s32 gCountBChangement[]; extern bool gIsPlayerTripleBButtonCombo[]; extern s32 gTimerBoostTripleBCombo[]; extern s16 chooseKartAIPlayers[]; extern s16 D_8016556E; extern s16 D_80165570; extern s16 D_80165572; extern s16 D_80165574; extern s16 D_80165576; extern s16 D_80165578; extern s16 D_8016557A; extern s16 D_8016557C; extern s16 D_8016557E; extern s16 D_80165580; extern s16 D_80165582; /** @endcond */ #endif