#ifndef STAFF_GHOSTS_H #define STAFF_GHOSTS_H #include #include void func_80005B18(void); void func_80004EF0(void); void func_80004FB0(void); void func_80004FF8(void); void set_staff_ghost(void); s32 func_800051C4(void); void func_8000522C(void); void func_800052A4(void); void func_80005310(void); void func_8000546C(void); void func_8000561C(void); void func_800057DC(void); void func_8000599C(void); void func_80005AE8(Player*); void func_80005E6C(void); void staff_ghosts_loop(void); // mi0decode extern s32 mio0encode(s32 input, s32, s32); extern StaffGhost* D_80162DC4; extern s32 D_80162DC8; extern s32 D_80162DCC; extern u16 D_80162DD4; extern u16 D_80162DD6; extern u16 D_80162DD8; extern s32 D_80162E00; extern s32 D_80162DE0; extern s32 D_80162DE4; extern s32 D_80162DE8; extern s32 D_80162DF0; extern s32 D_80162DF4; extern s32 D_80162DF8; extern u8* sReplayGhostBuffer; extern size_t sReplayGhostBufferSize; extern u32* sReplayGhostDecompressed; #endif /* STAFF_GHOSTS_H */