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#include <actors.h>
#include <main.h>
#include <macros.h>
#include "port/interpolation/FrameInterpolation.h"
/**
* @brief Renders the item box actor.
*
* @param camera
* @param item_box
*/
void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
UNUSED s32 pad[2];
Vec3f someVec1;
Vec3f someVec2;
Vec3s someRot;
f32 thing;
UNUSED s32 pad2;
Mat4 someMatrix1;
Mat4 someMatrix2;
UNUSED s32 pad3[4];
f32 temp_f0;
f32 temp_f0_2;
f32 temp_f0_3;
f32 temp_f12;
f32 temp_f2;
f32 temp_f2_2;
f32 someMultiplier;
temp_f0 = is_within_render_distance(camera->pos, item_box->pos, camera->rot[1], 0.0f, gCameraZoom[camera - camera1],
4000000.0f);
FrameInterpolation_RecordMatrixPush(someMatrix1);
FrameInterpolation_RecordMatrixPush(someMatrix2);
if (CVarGetInteger("gNoCulling", 0) == 1) {
temp_f0 = CLAMP(temp_f0, 0.0f, 600000.0f);
}
if (!(temp_f0 < 0.0f) && !(600000.0f < temp_f0)) {
if ((item_box->state == 2) && (temp_f0 < 100000.0f)) {
someRot[0] = 0;
someRot[1] = item_box->rot[1];
someRot[2] = 0;
someVec2[0] = item_box->pos[0];
someVec2[1] = item_box->resetDistance + 2.0f;
someVec2[2] = item_box->pos[2];
mtxf_pos_rotation_xyz(someMatrix1, someVec2, someRot);
if (!render_set_position(someMatrix1, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D002EE8);
someRot[1] = item_box->rot[1] * 2;
someVec2[1] = item_box->pos[1];
mtxf_pos_rotation_xyz(someMatrix1, someVec2, someRot);
if (!render_set_position(someMatrix1, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, itemBoxQuestionMarkModel);
}
if (item_box->state == 5) {
mtxf_pos_rotation_xyz(someMatrix1, item_box->pos, item_box->rot);
if (!render_set_position(someMatrix1, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, itemBoxQuestionMarkModel);
}
if (item_box->state != 3) {
mtxf_pos_rotation_xyz(someMatrix1, item_box->pos, item_box->rot);
if (!render_set_position(someMatrix1, 0)) {
return;
}
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
if ((item_box->rot[1] < 0xAA1) && (item_box->rot[1] > 0)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else if ((item_box->rot[1] >= 0x6AA5) && (item_box->rot[1] < 0x754E)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else if ((item_box->rot[1] >= 0x38E1) && (item_box->rot[1] < 0x438A)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else if ((item_box->rot[1] >= 0xC711) && (item_box->rot[1] < 0xD1BA)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else {
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
}
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPDisplayList(gDisplayListHead++, D_0D003090);
} else {
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetBlendMask(gDisplayListHead++, 0xFF);
thing = item_box->someTimer;
mtxf_pos_rotation_xyz(someMatrix1, item_box->pos, item_box->rot);
if (thing < 10.0f) {
someMultiplier = 1.0f;
} else {
someMultiplier = 1.0f - ((thing - 10.0f) * 0.1f);
}
mtxf_scale(someMatrix1, someMultiplier);
if (item_box->someTimer & 1) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
}
temp_f2 = 2.0f * thing;
someVec1[0] = 0.0f;
someVec1[1] = temp_f2;
someVec1[2] = thing;
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
if (!render_set_position(someMatrix2, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D003158);
temp_f2_2 = 0.8f * thing;
temp_f12 = 0.5f * thing;
someVec1[0] = temp_f2_2;
someVec1[1] = 2.3f * thing;
someVec1[2] = temp_f12;
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
if (!render_set_position(someMatrix2, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D0031B8);
temp_f0_2 = -0.5f * thing;
someVec1[0] = temp_f2_2;
someVec1[1] = 1.2f * thing;
someVec1[2] = temp_f0_2;
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
if (!render_set_position(someMatrix2, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D003128);
if (!(item_box->someTimer & 1)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
} else {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
}
someVec1[0] = 0.0f;
someVec1[1] = 1.8f * thing;
someVec1[2] = -1.0f * thing;
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
if (!render_set_position(someMatrix2, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D0031E8);
temp_f0_3 = -0.8f * thing;
someVec1[0] = temp_f0_3;
someVec1[1] = 0.6f * thing;
someVec1[2] = temp_f0_2;
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
if (!render_set_position(someMatrix2, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D003188);
someVec1[0] = temp_f0_3;
someVec1[1] = temp_f2;
someVec1[2] = temp_f12;
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
if (!render_set_position(someMatrix2, 0)) {
return;
}
gSPDisplayList(gDisplayListHead++, D_0D0030F8);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
}
}
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