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#include <libultraship.h>
#include <debug.h>
#include "all_variables.h"
#if DVDL
extern s32 gGlobalTimer;
/**
* Edit this to edit what displays on the screen while the DVDL is active.
* The Size of the structure array is calculated at compile time.
*/
variableWatchAttributes gMainVariableWatchList[] = {
{ "Global Timer: ", &gGlobalTimer, sizeof(gGlobalTimer), DISPLAY_DECIMAL_NUMBER | DISPLAY_SIGNED_NUMBER, 0, 0 },
{ "Actors: ", &gNumActors, sizeof(gNumActors), DISPLAY_DECIMAL_NUMBER, 0, 0 },
{ "Player Type: ", &gPlayers[0].type, sizeof(gPlayerOne->type), DISPLAY_HEXIDECIMAL_NUMBER, 0, 0 },
{ "X ", &gPlayers[0].pos.x, sizeof(gPlayerOne->pos.x), DISPLAY_FLOAT_NUMBER, 0, 0 },
{ "Y ", &gPlayers[0].pos.y, sizeof(gPlayerOne->pos.y), DISPLAY_FLOAT_NUMBER, 0, 0 },
{ "Z ", &gPlayers[0].pos.z, sizeof(gPlayerOne->pos.z), DISPLAY_FLOAT_NUMBER, 0, 0 },
{ "Torque 9C: ", &gPlayers[0].currentSpeed, sizeof(gPlayerOne->currentSpeed), DISPLAY_FLOAT_NUMBER, 0, 0 },
{ "Top Speed 214: ", &gPlayers[0].topSpeed, sizeof(gPlayerOne->topSpeed), DISPLAY_FLOAT_NUMBER, 0, 0 },
{ "Accel Offset C4: ", &gPlayers[0].slopeAccel, sizeof(gPlayerOne->slopeAccel), DISPLAY_SIGNED_NUMBER, 0, 0 },
};
#endif
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