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#include <libultraship.h>
#include "Actor.h"
AActor::AActor() {}
// Virtual functions to be overridden by derived classes
void AActor::Tick() { }
void AActor::Draw(Camera *camera) { }
void AActor::Collision(Player* player, AActor* actor) {}
void AActor::VehicleCollision(s32 playerId, Player* player){}
void AActor::Destroy() {
// Set uuid to zero.
memset(uuid, 0, sizeof(uuid));
}
bool AActor::IsMod() { return false; }
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