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#pragma once
#include <libultraship.h>
extern "C" {
#include "common_structs.h"
}
/**
* @brief TrainCrossing class
* @arg Vec3f position of the crossing
* @arg u32 waypointMin
* @arg u32 waypointMax
*
* Min/Max are used to determine the range for AI to stop for the crossing.
*
*/
class TrainCrossing {
public:
TrainCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);
Vec3f Position;
s32 OnTriggered = 0;
u32 Timer;
u32 WaypointMin;
u32 WaypointMax;
f32 ApproachRadius;
f32 ExitRadius;
virtual void CrossingTrigger();
virtual void AICrossingBehaviour(s32 playerId);
f32 Distance(Vec3f a, Vec3f b);
f32 DynamicRadius(Vec3f trainPos, Vec3f trainVelocity, Vec3f crossingPos);
};
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