summaryrefslogtreecommitdiff
path: root/src/engine/World.cpp
blob: ded60a26233132fee6aa033ffbae21a2bf85dfef (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
#include <libultraship.h>
#include "World.h"
#include "Cup.h"
#include "courses/Course.h"
#include "vehicles/Vehicle.h"
#include "objects/BombKart.h"
#include "TrainCrossing.h"
#include <memory>
#include "objects/Object.h"

extern "C" {
   #include "camera.h"
   #include "objects.h"
   #include "main.h"
   #include "engine/Engine.h"
   #include "defines.h"
}

World::World() {}

Course* CurrentCourse;
Cup* CurrentCup;

void World::AddCourse(Course* course) {
    gWorldInstance.Courses.push_back(course);
}

void World::AddCup(Cup* cup) {
    Cups.push_back(cup);
}

void World::SetCourseFromCup() {
    CurrentCourse = CurrentCup->GetCourse();
}


AVehicle* World::AddVehicle(AVehicle* vehicle) {
    Vehicles.push_back(vehicle);
    return Vehicles.back();
}

void World::ClearVehicles(void) {
    Vehicles.clear();
}

TrainCrossing* World::AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius) {
    auto crossing = std::make_shared<TrainCrossing>(position, waypointMin, waypointMax, approachRadius, exitRadius);
    Crossings.push_back(crossing);
    return crossing.get();
}

void World::AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
    BombKarts.push_back(new OBombKart(pos, waypoint, waypointIndex, state, unk_3C));
}

u32 World::GetCupIndex() {
    return this->CupIndex;
}

u32 World::NextCup() {
    s32 hack = 1;

    // Prevent battle mode
    if (gModeSelection == GRAND_PRIX) {
        hack = 2;
    }

    if (CupIndex < Cups.size() - hack) {
        CupIndex++;
        CurrentCup = Cups[CupIndex];
        CurrentCup->CursorPosition = 0;
        return CupIndex;
    }
}

u32 World::PreviousCup() {
    if (CupIndex > 0) {
        CupIndex--;
        CurrentCup = Cups[CupIndex];
        CurrentCup->CursorPosition = 0;
        return CupIndex;
    }
}

void World::SetCup(Cup* cup) {
    if (cup) {
        CurrentCup = cup;
        CurrentCup->CursorPosition = 0;
    }
}

CProperties* World::GetCourseProps() {
    if (Courses[CourseIndex]) {
        return (CProperties*) &Courses[CourseIndex]->Props;
    }
    return nullptr;
}

void World::SetCourse(const char* name) {
    //! @todo Use content dictionary instead
    for (size_t i = 0; i < Courses.size(); i++) {
        if (strcmp(Courses[i]->Props.Name, name) == 0) {
            CurrentCourse = Courses[i];
            break;
        }
    }
    std::runtime_error("SetCourse() Course name not found in Courses list");
}

void World::NextCourse() {
    if (CourseIndex < Courses.size() - 1) {
        CourseIndex++;
    } else {
        CourseIndex = 0;
    }
    gWorldInstance.CurrentCourse = Courses[CourseIndex];
}

void World::PreviousCourse() {
    if (CourseIndex > 0) {
        CourseIndex--;
    } else {
        CourseIndex = Courses.size() - 1;
    }
    gWorldInstance.CurrentCourse = Courses[CourseIndex];
}

AActor* World::AddActor(AActor* actor) {
    Actors.push_back(actor);
    return Actors.back();
}

struct Actor* World::AddBaseActor() {
    Actors.push_back(new AActor());
    // Skip C++ vtable to access variables in C
    return reinterpret_cast<struct Actor*>(reinterpret_cast<char*>(Actors.back()) + sizeof(void*));
}

/**
 * Converts a C struct Actor* to its C++ AActor class
 */
AActor* World::ConvertActorToAActor(Actor* actor) {
    // Move the ptr back so that it points at the vtable.
    // Which is the initial item in the class, or in other words
    // Point to the class.
    return reinterpret_cast<AActor*>((char*)actor - sizeof(void*));
}

/**
 * Converts a C++ AActor class to a C Actor* struct.
 */
Actor* World::ConvertAActorToActor(AActor* actor) {
    // Move the ptr forward past the vtable.
    // This allows C to access the class variables like a normal Actor* struct.
    return reinterpret_cast<Actor*>((char*)actor + sizeof(void*));
}

AActor* World::GetActor(size_t index) {
    return Actors[index];
}

void World::TickActors() {
    for (AActor* actor : Actors) {
        if (actor->IsMod()) {
            actor->Tick();
        }
    }
}

OObject* World::AddObject(OObject* object) {
    Objects.push_back(object);
    return Objects.back();
}

void World::TickObjects() {
    for (const auto& object : Objects) {
        object->Tick();
    }
}

// Some objects such as lakitu are ticked in process_game_tick.
// This is a fallback to support those objects. Probably don't use this.
void World::TickObjects60fps() {
    for (const auto& object : Objects) {
       object->Tick60fps();
    }
}

ParticleEmitter* World::AddEmitter(ParticleEmitter* emitter) {
    Emitters.push_back(emitter);
    return Emitters.back();
}

void World::DrawObjects(s32 cameraId) {
    for (const auto& object : Objects) {
       object->Draw(cameraId);
    }
}

void World::TickParticles() {
    for (const auto& emitter : Emitters) {
       emitter->Tick();
    }
}

void World::DrawParticles(s32 cameraId) {
    for (const auto& emitter : Emitters) {
       emitter->Draw(cameraId);
    }
}

Object* World::GetObjectByIndex(size_t index) {
    //if (index < this->Objects.size()) {
        // Assuming GameActor::a is accessible, use reinterpret_cast if needed
    //    return reinterpret_cast<Object*>(&this->Objects[index]->o);
    //}
    return nullptr; // Or handle the error as needed
}