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#include <libultraship.h>
#include "ACloud.h"
#include "engine/Actor.h"
#include "World.h"
extern "C" {
#include "macros.h"
#include "common_structs.h"
#include "math_util.h"
#include "actor_types.h"
#include "actors.h"
extern f32 gKartHopInitialVelocityTable[];
extern f32 gKartGravityTable[];
}
ACloud::ACloud(Vec3f pos) {
Pos[0] = pos[0];
Pos[1] = pos[1];
Pos[2] = pos[2];
Rot[0] = 0;
Rot[1] = 0;
Rot[2] = 0;
//Flags = -0x8000 | 0x4000;
BoundingBoxSize = 2.0f;
}
void ACloud::Tick() {
Rot[1] += 0x200;
if (PickedUp) {
Timer++; // Increment timer
}
if (Timer > 500) { // Time has expired, reset the actor and player
PickedUp = false;
if (_player) {
gKartHopInitialVelocityTable[_player->characterId] = OldHop; // reset back to normal
gKartGravityTable[_player->characterId] = OldGravity;
_player = NULL; // Reset
}
Timer = 0;
}
}
extern Gfx cloud_mesh[];
void ACloud::Draw(Camera *camera) {
Mat4 mtx;
if (PickedUp) {
return; // Skip drawing if the actor has been picked up
}
mtxf_pos_rotation_xyz(mtx, Pos, Rot);
if (render_set_position(mtx, 0) != 0) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPDisplayList(gDisplayListHead++, (Gfx*)cloud_mesh);
}
}
void ACloud::Collision(Player* player, AActor* actor) {
if (!PickedUp) {
if (query_collision_player_vs_actor_item(player, gWorldInstance.ConvertAActorToActor(actor))) {
// Player has picked up the actor, activate the cloud effect
_player = player;
PickedUp = true;
OldHop = gKartHopInitialVelocityTable[player->characterId];
OldGravity = gKartGravityTable[player->characterId];
gKartHopInitialVelocityTable[player->characterId] = Hop;
gKartGravityTable[player->characterId] = Gravity;
}
}
}
bool ACloud::IsMod() { return true; }
Vtx cloud_mesh_vtx_cull[8] = {
{{ {0, -4, -4}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {0, -4, 4}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {0, 4, 4}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {0, 4, -4}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {0, -4, -4}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {0, -4, 4}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {0, 4, 4}, 0, {0, 0}, {0, 0, 0, 0} }},
{{ {0, 4, -4}, 0, {0, 0}, {0, 0, 0, 0} }},
};
Vtx cloud_mesh_vtx_0[4] = {
{{ {0, 4, 4}, 0, {-524, -530}, {255, 255, 255, 166} }},
{{ {0, -4, 4}, 0, {-530, 1516}, {255, 255, 255, 201} }},
{{ {0, -4, -4}, 0, {1516, 1522}, {255, 255, 255, 188} }},
{{ {0, 4, -4}, 0, {1522, -524}, {255, 255, 255, 154} }},
};
Gfx cloud_mesh_tri_0[] = {
gsSPVertex(cloud_mesh_vtx_0 + 0, 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
};
Gfx mat_cloud_cutout[] = {
gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_SHADING_SMOOTH),
gsSPClearGeometryMode(G_CULL_FRONT | G_CULL_BACK | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_CLIPPING),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, PRIMITIVE, PRIMITIVE, TEXEL1, 0, 0, 0, TEXEL0, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
gsSPSetOtherMode(G_SETOTHERMODE_H, 4, 20, G_AD_NOISE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE),
gsSPSetOtherMode(G_SETOTHERMODE_L, 0, 32, G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_TEX_EDGE2),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 255, 220, 203, 255),
gsDPSetTextureImage(G_IM_FMT_I, G_IM_SIZ_8b_LOAD_BLOCK, 1, gTexture69C4E4),
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 511, 512),
gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 4, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 1, G_TX_WRAP | G_TX_NOMIRROR, 5, 1),
gsDPSetTileSize(0, 98, 100, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, gTexture66C8F4),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 128, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 128, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPEndDisplayList(),
};
Gfx cloud_mesh[] = {
//gsSPClearGeometryMode(G_LIGHTING),
//gsSPVertex(cloud_mesh_vtx_cull + 0, 8, 0),
gsSPSetGeometryMode(G_LIGHTING),
//gsSPCullDisplayList(0, 7),
gsSPDisplayList(mat_cloud_cutout),
gsSPDisplayList(cloud_mesh_tri_0),
gsSPEndDisplayList(),
};
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