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#include <libultraship.h>
#include <libultra/gbi.h>
#include "AFinishline.h"
#include "engine/Actor.h"
#include "World.h"
#include "assets/common_data.h"
extern "C" {
#include "macros.h"
#include "common_structs.h"
#include "math_util.h"
#include "actor_types.h"
#include "actors.h"
extern f32 gKartHopInitialVelocityTable[];
extern f32 gKartGravityTable[];
}
AFinishline::AFinishline(Vec3f pos) {
if (pos != nullptr) { // Allow user to set their own values
Pos[0] = pos[0];
Pos[1] = pos[1] - 15;
Pos[2] = pos[2];
} else { // Default to first waypoint position
Pos[0] = D_80164490->posX;
Pos[1] = (f32) (D_80164490->posY - 15);
Pos[2] = D_80164490->posZ;
}
Rot[0] = 0;
Rot[1] = 0;
Rot[2] = 0;
Flags = -0x8000 | 0x4000;
BoundingBoxSize = 0.0f;
}
void AFinishline::Tick() {}
extern Gfx cloud_mesh[];
void AFinishline::Draw(Camera *camera) {
Mat4 mtx;
s16 temp = Pos[2];
s32 maxObjectsReached;
if (gGamestate == CREDITS_SEQUENCE) {
return;
}
mtxf_pos_rotation_xyz(mtx, Pos, Rot);
maxObjectsReached = render_set_position(mtx, 0) == 0;
if (maxObjectsReached) {
return;
}
if (temp < camera->pos[2]) {
if (D_800DC5BC != 0) {
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001C20);
} else {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001B90);
}
} else if (D_800DC5BC != 0) {
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001C88);
} else {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001BD8);
}
}
void AFinishline::Collision(Player* player, AActor* actor) {}
bool AFinishline::IsMod() { return true; }
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