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#ifndef COURSE_H
#define COURSE_H
#include <libultraship.h>
// C-compatible function declaration
#ifdef __cplusplus
//#include "World.h"
extern "C" {
#endif
#include "camera.h"
#include "course_offsets.h"
#include "data/some_data.h"
#include "defines.h"
#include "bomb_kart.h"
#include "path_spawn_metadata.h"
#include "Engine.h"
#include "waypoints.h"
CProperties *CourseManager_GetProps();
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
class World; // <-- Forward declare
class Course {
public:
typedef struct {
uint8_t r, g, b;
} RGB8;
typedef struct {
RGB8 TopRight;
RGB8 BottomRight;
RGB8 BottomLeft;
RGB8 TopLeft;
RGB8 FloorTopRight;
RGB8 FloorBottomRight;
RGB8 FloorBottomLeft;
RGB8 FloorTopLeft;
} SkyboxColours;
typedef struct {
const char* Id;
const char* Name;
const char* DebugName;
const char* CourseLength;
const char* AIBehaviour;
const char* MinimapTexture;
s16 D_800E5548[2];
float AIMaximumSeparation;
float AIMinimumSeparation;
float NearPersp;
float FarPersp;
int16_t *SomePtr;
uint32_t AISteeringSensitivity;
_struct_gCoursePathSizes_0x10 PathSizes;
Vec4f D_0D009418;
Vec4f D_0D009568;
Vec4f D_0D0096B8;
Vec4f D_0D009808;
TrackWaypoint* PathTable[4];
TrackWaypoint* PathTable2[4];
CloudData *Clouds;
CloudData *CloudList;
int32_t MinimapFinishlineX;
int32_t MinimapFinishlineY;
SkyboxColours Skybox;
MusicSeq Sequence;
} Properties;
Properties Props;
const char* vtx = nullptr;
const char* gfx = nullptr;
size_t gfxSize = 0;
const course_texture* textures = nullptr;
virtual ~Course() = default;
explicit Course();
virtual void Load(); // Decompress and load stock courses. Must be overridden for custom courses
virtual void Load(Vtx* vtx, Gfx *gfx); // Load custom course
virtual void LoadTextures();
virtual void SpawnActors();
virtual void InitClouds();
virtual void UpdateClouds(s32, Camera*);
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7);
virtual void MinimapSettings();
virtual void InitCourseObjects();
virtual void UpdateCourseObjects();
virtual void RenderCourseObjects(s32 cameraId);
virtual void SomeSounds();
virtual void CreditsSpawnActors();
virtual void WhatDoesThisDo(Player*, int8_t);
virtual void WhatDoesThisDoAI(Player*, int8_t);
virtual void MinimapFinishlinePosition();
virtual void SetStaffGhost();
virtual void Render(struct UnkStruct_800DC5EC*);
virtual void RenderCredits();
virtual void SpawnVehicles();
virtual void UpdateVehicles();
virtual void Waypoints(Player* player, int8_t playerId);
virtual void Collision();
virtual void ScrollingTextures();
virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection);
virtual void Destroy();
virtual bool IsMod();
private:
void Init();
};
#endif
#endif // COURSE_H
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