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#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "WarioStadium.h"
#include "GameObject.h"
#include "World.h"
#include "engine/vehicles/OBombKart.h"
#include "assets/wario_stadium_data.h"
#include "engine/actors/AWarioSign.h"
#include "engine/actors/AFinishline.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "code_8003DC40.h"
#include "memory.h"
#include "skybox_and_splitscreen.h"
extern const char *wario_stadium_dls[];
extern s16 currentScreenSection;
}
WarioStadium::WarioStadium() {
this->vtx = d_course_wario_stadium_vertex;
this->gfx = d_course_wario_stadium_packed_dls;
this->gfxSize = 5272;
this->textures = wario_stadium_textures;
Props.MinimapTexture = gTextureCourseOutlineWarioStadium;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
Props.Name = "wario stadium";
Props.DebugName = "stadium";
Props.CourseLength = "1591m";
Props.AIBehaviour = D_0D009310;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.6f;
Props.SomePtr = D_800DCAF4;
Props.AISteeringSensitivity = 53;
Props.NearPersp = 10.0f;
Props.FarPersp = 4800.0f;
Props.PathSizes = {0x640, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
Props.D_0D009418[2] = 6.1666665f;
Props.D_0D009418[3] = 6.75f;
Props.D_0D009568[0] = 3.75f;
Props.D_0D009568[1] = 5.1666665f;
Props.D_0D009568[2] = 5.75f;
Props.D_0D009568[3] = 6.3333334f;
Props.D_0D0096B8[0] = 3.3333332f;
Props.D_0D0096B8[1] = 3.9166667f;
Props.D_0D0096B8[2] = 4.5f;
Props.D_0D0096B8[3] = 5.0833334f;
Props.D_0D009808[0] = 3.75f;
Props.D_0D009808[1] = 5.1666665f;
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_wario_stadium_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_wario_stadium_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
Props.Clouds = gWarioStadiumStars;
Props.CloudList = gWarioStadiumStars;
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {20, 30, 56};
Props.Skybox.BottomRight = {40, 60, 110};
Props.Skybox.BottomLeft = {40, 60, 110};
Props.Skybox.TopLeft = {20, 30, 56};
Props.Skybox.FloorTopRight = {0, 0, 0};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {0, 0, 0};
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}
void WarioStadium::Load() {
Course::Load();
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_wario_stadium_addr));
func_80295C6C();
D_8015F8E4 = gCourseMinY - 10.0f;
// d_course_wario_stadium_packed_dl_C50
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_BD8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_B60
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_AE8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_CC8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_D50
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_DD0
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_E48
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 100, 255, 255, 255);
}
void WarioStadium::LoadTextures() {
}
void WarioStadium::SpawnActors() {
Vec3f finish;
finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;(gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
finish[1] = D_8015F8D0[1] = (f32) (D_80164490->posY - 15);
finish[2] = D_8015F8D0[2] = D_80164490->posZ;
gWorldInstance.AddActor(new AFinishline(finish));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns));
Vec3f pos = {-131.0f, 83.0f, 286.0f};
pos[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos));
Vec3f pos2 = {-2353.0f, 72.0f, -1608.0f};
pos2[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos2));
Vec3f pos3 = {-2622.0f, 79.0f, 739.0f};
pos3[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos3));
}
void WarioStadium::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f);
}
}
void WarioStadium::InitClouds() {
init_stars(this->Props.Clouds);
}
void WarioStadium::UpdateClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
// Likely sets minimap boundaries
void WarioStadium::MinimapSettings() {
D_8018D2A0 = 0.0155f;
D_8018D2C0[0] = 0x0106;
D_8018D2E0 = 53;
D_8018D2E8 = 35;
}
void WarioStadium::InitCourseObjects() {}
void WarioStadium::SomeSounds() {
vec3f_set(D_8015F748, 298.0f, 202.0f, -850.0f);
func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B);
vec3f_set(D_8015F758, -1600.0f, 202.0f, -2430.0f);
func_800C9D80(D_8015F758, D_802B91C8, 0x5103700B);
vec3f_set(D_8015F768, -2708.0f, 202.0f, 1762.0f);
func_800C9D80(D_8015F768, D_802B91C8, 0x5103700B);
vec3f_set(D_8015F778, -775.0f, 202.0f, 1930.0f);
func_800C9D80(D_8015F778, D_802B91C8, 0x5103700B);
}
void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {}
void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
// Positions the finishline on the minimap
void WarioStadium::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
}
void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
s16 prevFrame;
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
if (func_80290C20(arg0->camera) == 1) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_wario_stadium_packed_dl_A0C8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x0700A0C8));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGBA, G_CC_MODULATERGBA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(wario_stadium_dls, arg0);
// d_course_wario_stadium_packed_dl_A228
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x0700A228));
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_wario_stadium_packed_dl_A88
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000A88));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
D_800DC5DC = 88;
D_800DC5E0 = 72;
if (gActiveScreenMode == SCREEN_MODE_1P) {
prevFrame = (s16) sRenderedFramebuffer - 1;
if (prevFrame < 0) {
prevFrame = 2;
} else if (prevFrame >= 3) {
prevFrame = 0;
}
currentScreenSection++;
if (currentScreenSection > 5) {
currentScreenSection = 0;
}
/**
* The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions
* It isn't split into six sections anymore
*/
copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
(u16*) gPortFramebuffers[prevFrame],
(u16*) (gSegmentTable[5] + 0x8800));
}
}
void WarioStadium::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_wario_stadium_dl_CA78));
}
void WarioStadium::Collision() {}
void WarioStadium::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
Mat4 matrix;
gDPPipeSync(gDisplayListHead++);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
mtxf_identity(matrix);
render_set_position(matrix, 0);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
// d_course_wario_stadium_packed_dl_EC0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000EC0));
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
gDPPipeSync(gDisplayListHead++);
}
void WarioStadium::CreditsSpawnActors() {
Vec3f position;
Vec3f velocity = { 0, 0, 0 };
Vec3s rotation = { 0, 0, 0 };
vec3f_set(position, -131.0f, 83.0f, 286.0f);
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
vec3f_set(position, -2622.0f, 79.0f, 739.0f);
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
// d_course_wario_stadium_packed_dl_C50
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_BD8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_B60
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_AE8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_CC8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_D50
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_DD0
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_E48
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
}
void WarioStadium::Destroy() { }
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