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#include "Flagpole.h"
#include "World.h"
extern "C" {
#include "code_800029B0.h"
#include "render_objects.h"
#include "update_objects.h"
#include "assets/yoshi_valley_data.h"
#include "assets/common_data.h"
#include "math_util.h"
#include "math_util_2.h"
#include "code_80086E70.h"
#include "code_80057C60.h"
}
size_t OFlagpole::_count = 0;
OFlagpole::OFlagpole(const FVector& pos, s16 direction) {
_idx = _count;
_pos = pos;
_direction = direction;
init_object(indexObjectList1[_idx], 0);
_count++;
}
void OFlagpole::Tick() { // func_80083080
s32 objectIndex = indexObjectList1[_idx];
if (gObjectList[objectIndex].state != 0) {
OFlagpole::func_80083018(objectIndex);
OFlagpole::func_80083060(objectIndex);
}
}
void OFlagpole::Draw(s32 cameraId) { // func_80055228
s32 objectIndex = indexObjectList1[_idx];
func_8008A364(objectIndex, cameraId, 0x4000U, 0x000005DC);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
OFlagpole::func_80055164(objectIndex);
}
}
void OFlagpole::func_80055164(s32 objectIndex) { // func_80055164
if (gObjectList[objectIndex].state >= 2) {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
gObjectList[objectIndex].sizeScaling);
if (gIsGamePaused == 0) {
gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
(Animation**) gObjectList[objectIndex].vertex, 0,
gObjectList[objectIndex].unk_0A2);
} else {
render_animated_model((Armature*) gObjectList[objectIndex].model,
(Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
}
}
}
void OFlagpole::func_80082F1C(s32 objectIndex) {
gObjectList[objectIndex].model = (Gfx*) d_course_yoshi_valley_unk5;
gObjectList[objectIndex].vertex = (Vtx*) d_course_yoshi_valley_unk4;
gObjectList[objectIndex].sizeScaling = 0.027f;
object_next_state(objectIndex);
set_obj_origin_pos(objectIndex, _pos.x * xOrientation, _pos.y, _pos.z);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, _direction, 0U);
}
void OFlagpole::func_80083018(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
OFlagpole::func_80082F1C(objectIndex);
break;
case 0:
default:
break;
}
}
void OFlagpole::func_80083060(s32 objectIndex) {
object_calculate_new_pos_offset(objectIndex);
}
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