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path: root/src/engine/objects/GameObject.cpp
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#include <libultraship.h>
#include "GameObject.h"

#include "World.h"

extern "C" {
    #include "camera.h"
}


    //GameActor()

GameObject::GameObject() {}

    // Virtual functions to be overridden by derived classes
void GameObject::Tick() {  }
void GameObject::Draw(Camera* camera) { }
void GameObject::Collision() {}
void GameObject::Expire() { }
void GameObject::Destroy() { }