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#include "StarEmitter.h"
extern "C" {
#include "render_objects.h"
#include "common_data.h"
#include "code_80057C60.h"
#include "update_objects.h"
#include "code_80086E70.h"
#include "math_util.h"
#include "math_util_2.h"
}
StarEmitter::StarEmitter() {
for (size_t i = 0; i < gObjectParticle3_SIZE; i++) {
ObjectIndex[i] = NULL_OBJECT_ID;
}
}
void StarEmitter::Emit(Vec3f arg1, s32 arg2) { // func_80077138
s32 objectIndex;
s8 temp_v0_3;
Vec3s sp30;
objectIndex = add_unused_obj_index(&ObjectIndex[0], &_next, gObjectParticle3_SIZE);
if (objectIndex == NULL_OBJECT_ID) {
return;
}
init_object(objectIndex, arg2);
gObjectList[objectIndex].unk_0D5 = 0x0C;
gObjectList[objectIndex].sizeScaling = 0.05f;
set_obj_origin_pos(objectIndex, arg1[0], arg1[1], arg1[2]);
set_obj_orientation(objectIndex, 0U, 0U, 0U);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
switch (arg2) {
case 0:
gObjectList[objectIndex].velocity.y = -1.0f;
gObjectList[objectIndex].unk_034 = (f32) ((random_int(0x004BU) * 0.01) + 0.25);
gObjectList[objectIndex].direction_angle[1] = random_int(0x0040U) << 0xA;
func_8008751C(objectIndex);
gObjectList[objectIndex].unk_084[5] = 0x001E;
break;
case 1:
gObjectList[objectIndex].velocity.y = 1.5f;
gObjectList[objectIndex].unk_034 = (f32) ((random_int(0x0064U) * 0.01) + 0.5);
gObjectList[objectIndex].direction_angle[1] = random_int(0x0040U) << 0xA;
func_8008751C(objectIndex);
gObjectList[objectIndex].unk_084[5] = 0x0032;
break;
}
temp_v0_3 = random_int(0x000CU);
if (temp_v0_3 < 9) {
func_8005C674(temp_v0_3, &sp30[2], &sp30[1], sp30);
gObjectList[objectIndex].unk_048 = 0;
gObjectList[objectIndex].unk_084[0] = sp30[2];
gObjectList[objectIndex].unk_084[1] = sp30[1];
gObjectList[objectIndex].unk_084[2] = sp30[0];
} else {
temp_v0_3 = random_int(3U);
func_8005C6B4(temp_v0_3, &sp30[2], &sp30[1], sp30);
gObjectList[objectIndex].unk_084[0] = sp30[2];
gObjectList[objectIndex].unk_084[1] = sp30[1];
gObjectList[objectIndex].unk_084[2] = sp30[0];
gObjectList[objectIndex].unk_084[4] = temp_v0_3;
gObjectList[objectIndex].unk_048 = 1;
}
gObjectList[objectIndex].primAlpha = 0x00FF;
gObjectList[objectIndex].unk_084[3] = random_int(0x0800U) + 0x400;
if ((gObjectList[objectIndex].direction_angle[1] < 0x3000) ||
(gObjectList[objectIndex].direction_angle[1] >= 0xB001)) {
gObjectList[objectIndex].unk_084[3] = -gObjectList[objectIndex].unk_084[3];
}
}
void StarEmitter::Tick() { // func_80077640
s32 someIndex;
s32 objectIndex;
Object* object;
for (someIndex = 0; someIndex < gObjectParticle3_SIZE; someIndex++) {
objectIndex = ObjectIndex[someIndex];
if (objectIndex != DELETED_OBJECT_ID) {
object = &gObjectList[objectIndex];
if (object->state != 0) {
StarEmitter::func_80077450(objectIndex);
StarEmitter::func_80077584(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&ObjectIndex[someIndex]);
}
}
}
}
}
void StarEmitter::Draw(s32 cameraId) { // func_80054BE8
s32 var_s0;
s32 temp_a0;
Camera* camera;
camera = &camera1[cameraId];
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
load_texture_block_ia8_nomirror(D_8018D488, 0x00000020, 0x00000020);
func_8004B35C(0x000000FF, 0x000000FF, 0, 0x000000FF);
D_80183E80[0] = 0;
for (var_s0 = 0; var_s0 < gObjectParticle3_SIZE; var_s0++) {
temp_a0 = ObjectIndex[var_s0];
if ((temp_a0 != -1) && (gObjectList[temp_a0].state >= 2)) {
StarEmitter::func_80054AFC(temp_a0, camera->pos);
}
}
}
void StarEmitter::func_80054AFC(s32 objectIndex, Vec3f arg1) {
D_80183E80[0] = func_800418E8(gObjectList[objectIndex].pos.z, gObjectList[objectIndex].pos.y, arg1);
D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos.x, gObjectList[objectIndex].pos.z, arg1);
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
func_8004B138((s32) gObjectList[objectIndex].unk_084[0], (s32) gObjectList[objectIndex].unk_084[1],
(s32) gObjectList[objectIndex].unk_084[2], (s32) gObjectList[objectIndex].primAlpha);
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, (u16*) D_80183E80,
gObjectList[objectIndex].sizeScaling);
gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005AE0, 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
}
void StarEmitter::func_80077428(s32 objectIndex) {
object_next_state(objectIndex);
func_80086E70(objectIndex);
}
void StarEmitter::func_80077584(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
if ((object->unk_0AE != 0) && (object->unk_0AE == 1) && ((u8) object->unk_0D8 != 0)) {
if (object->velocity.y >= -0.5) {
object->velocity.y -= 0.15;
} else {
object->velocity.z = 0.0f;
object->velocity.x = 0.0f;
}
}
object->orientation[2] += object->unk_084[3];
object_add_velocity_offset_xyz(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void StarEmitter::func_80077450(s32 objectIndex) {
UNUSED s16 stackPadding0;
s16 sp3C;
s16 sp3A;
s16 sp38;
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
StarEmitter::func_80077428(objectIndex);
break;
case 2:
f32_step_up_towards(&gObjectList[objectIndex].sizeScaling, 0.1f, 0.01f);
if ((gObjectList[objectIndex].pos.y <= gObjectList[objectIndex].unk_084[5]) &&
(func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 0x00000010, 0, 0) !=
0)) {
func_80086F60(objectIndex);
func_80072428(objectIndex);
}
break;
}
if (gObjectList[objectIndex].unk_048 != 0) {
gObjectList[objectIndex].unk_084[4] = (s16) ((s32) (gObjectList[objectIndex].unk_084[4] + 1) % 3);
func_8005C6B4(gObjectList[objectIndex].unk_084[4], &sp3C, &sp3A, &sp38);
gObjectList[objectIndex].unk_084[0] = sp3C;
gObjectList[objectIndex].unk_084[1] = sp3A;
gObjectList[objectIndex].unk_084[2] = sp38;
}
}
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