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#include "libultra_internal.h"
void guTranslateF(float m[4][4], float x, float y, float z) {
guMtxIdentF(m);
m[3][0] = x;
m[3][1] = y;
m[3][2] = z;
}
void guTranslate(Mtx* m, float x, float y, float z) {
float mf[4][4];
guTranslateF(mf, x, y, z);
FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)mf, m);
guMtxF2L(mf, m);
}
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