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#pragma once
#define LOAD_ASSET(path) \
(path == NULL ? NULL \
: (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
#ifdef __cplusplus
#include <vector>
#include <Fast3D/gfx_pc.h>
#include "libultraship/src/Context.h"
#define SAMPLES_HIGH 448
#define SAMPLES_LOW 432
#define AUDIO_FRAMES_PER_UPDATE 2
#define NUM_AUDIO_CHANNELS 2
#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2)
struct CtlEntry;
struct AudioBankSample;
struct AudioSequenceData;
class GameEngine {
public:
static GameEngine* Instance;
std::shared_ptr<Ship::Context> context;
std::vector<CtlEntry*> banksTable;
std::vector<std::string> sequenceTable;
std::vector<AudioSequenceData*> audioSequenceTable;
std::unordered_map<std::string, uint8_t> bankMapTable;
GameEngine();
static void Create();
void AudioInit();
static void HandleAudioThread();
static void StartAudioFrame();
static void EndAudioFrame();
static void AudioExit();
void StartFrame() const;
static void RunCommands(Gfx* Commands);
void ProcessFrame(void (*run_one_game_iter)()) const;
static void Destroy();
static void ProcessGfxCommands(Gfx* commands);
static uint8_t GetBankIdByName(const std::string& name);
float OTRGetAspectRatio(void);
float OTRGetDimensionFromLeftEdge(float v);
float OTRGetDimensionFromRightEdge(float v);
int16_t OTRGetRectDimensionFromLeftEdge(float v);
int16_t OTRGetRectDimensionFromRightEdge(float v);
uint32_t OTRGetGameRenderWidth();
uint32_t OTRGetGameRenderHeight();
};
#else
void GameEngine_ProcessGfxCommands(Gfx* commands);
uint32_t GameEngine_GetSampleRate();
uint32_t GameEngine_GetSamplesPerFrame();
float GameEngine_GetAspectRatio();
struct CtlEntry* GameEngine_LoadBank(uint8_t bankId);
uint8_t GameEngine_IsBankLoaded(uint8_t bankId);
void GameEngine_UnloadBank(uint8_t bankId);
struct AudioSequenceData* GameEngine_LoadSequence(uint8_t seqId);
uint32_t GameEngine_GetSequenceCount();
uint8_t GameEngine_IsSequenceLoaded(uint8_t seqId);
void GameEngine_UnloadSequence(uint8_t seqId);
uint8_t GameEngine_OTRSigCheck(char* imgData);
float OTRGetAspectRatio(void);
float OTRGetDimensionFromLeftEdge(float v);
float OTRGetDimensionFromRightEdge(float v);
int16_t OTRGetRectDimensionFromLeftEdge(float v);
int16_t OTRGetRectDimensionFromRightEdge(float v);
uint32_t OTRGetGameRenderWidth(void);
uint32_t OTRGetGameRenderHeight(void);
#endif
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