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#include "AudioBankFactory.h"
#include "../type/AudioBank.h"
#include "spdlog/spdlog.h"
#include "resourcebridge.h"
#include "ResourceUtil.h"
std::shared_ptr<Ship::IResource>
SM64::AudioBankFactoryV0::ReadResource(std::shared_ptr<Ship::File> file,
std::shared_ptr<Ship::ResourceInitData> initData) {
if (!FileHasValidFormatAndReader(file, initData)) {
return nullptr;
}
std::shared_ptr<AudioBank> bank = std::make_shared<AudioBank>(initData);
auto reader = std::get<std::shared_ptr<Ship::BinaryReader>>(file->Reader);
uint8_t bankId = reader->ReadUInt32();
uint32_t instrumentCount = reader->ReadUInt32();
for(size_t i = 0; i < instrumentCount; i++){
auto* instrument = new Instrument();
bool valid = reader->ReadUByte();
if(!valid){
bank->instruments.push_back(nullptr);
continue;
}
instrument->loaded = 1;
instrument->releaseRate = reader->ReadUByte();
instrument->normalRangeLo = reader->ReadUByte();
instrument->normalRangeHi = reader->ReadUByte();
uint32_t envelopeSize = reader->ReadUInt32();
if(envelopeSize != 0){
instrument->envelope = new AdsrEnvelope[envelopeSize];
for(size_t j = 0; j < envelopeSize; j++){
instrument->envelope[j].delay = BSWAP16(reader->ReadInt16());
instrument->envelope[j].arg = BSWAP16(reader->ReadInt16());
}
}
uint32_t soundFlags = reader->ReadUInt32();
bool hasLo = soundFlags & (1 << 0);
bool hasMed = soundFlags & (1 << 1);
bool hasHi = soundFlags & (1 << 2);
if(hasLo){
std::string lowSampleName = reader->ReadString();
instrument->lowNotesSound.sample = LoadChild<AudioBankSample*>(lowSampleName.c_str());
instrument->lowNotesSound.tuning = reader->ReadFloat();
}
if(hasMed){
std::string normalSampleName = reader->ReadString();
instrument->normalNotesSound.sample = LoadChild<AudioBankSample*>(normalSampleName.c_str());
instrument->normalNotesSound.tuning = reader->ReadFloat();
}
if(hasHi){
std::string highSampleName = reader->ReadString();
instrument->highNotesSound.sample = LoadChild<AudioBankSample*>(highSampleName.c_str());
instrument->highNotesSound.tuning = reader->ReadFloat();
}
bank->instruments.push_back(instrument);
}
uint32_t drumCount = reader->ReadUInt32();
for(size_t i = 0; i < drumCount; i++){
auto* drum = new Drum();
drum->releaseRate = reader->ReadUByte();
drum->pan = reader->ReadUByte();
drum->loaded = 1;
uint32_t envelopeSize = reader->ReadUInt32();
if(envelopeSize != 0){
drum->envelope = new AdsrEnvelope[envelopeSize];
for(size_t j = 0; j < envelopeSize; j++){
drum->envelope[j].delay = BSWAP16(reader->ReadInt16());
drum->envelope[j].arg = BSWAP16(reader->ReadInt16());
}
}
std::string sampleName = reader->ReadString();
drum->sound.sample = LoadChild<AudioBankSample*>(sampleName.c_str());
drum->sound.tuning = reader->ReadFloat();
bank->drums.push_back(drum);
}
bank->mData.bankId = bankId;
bank->mData.numInstruments = instrumentCount;
bank->mData.numDrums = drumCount;
bank->mData.instruments = bank->instruments.data();
bank->mData.drums = bank->drums.data();
return bank;
}
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