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#include "SceneExplorer.h"
#include "port/ui/PortMenu.h"
#include "UIWidgets.h"
#include "libultraship/src/Context.h"
#include <imgui.h>
#include <map>
#include <libultraship/libultraship.h>
#include <spdlog/fmt/fmt.h>
#include "spdlog/formatter.h"
#include <common_structs.h>
#include <defines.h>
#include "engine/editor/Editor.h"
#include "port/Game.h"
namespace Editor {
SceneExplorerWindow::~SceneExplorerWindow() {
SPDLOG_TRACE("destruct scene explorer window");
}
void SceneExplorerWindow::DrawElement() {
ImGui::Text("Scene");
size_t id = 0; // id for now because we don't have unique names atm
for (auto& object : gEditor.eGameObjects) {
// Convert const char* to std::string before formatting
std::string objectName = object->Name ? object->Name : "Obj";
// Ensure unique label using index
std::string label = fmt::format("{}##{}", objectName, id);
if (ImGui::Button(label.c_str())) {
gEditor.SelectObjectFromSceneExplorer(object);
}
id += 1;
}
}
}
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