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#ifndef STAFF_GHOSTS_H
#define STAFF_GHOSTS_H

#include <libultraship.h>
#include <common_structs.h>

void func_80005B18(void);
void func_80004EF0(void);
void func_80004FB0(void);
void func_80004FF8(void);
void set_staff_ghost(void);
s32 func_800051C4(void);
void func_8000522C(void);
void func_800052A4(void);
void func_80005310(void);
void func_8000546C(void);
void func_8000561C(void);
void func_800057DC(void);
void func_8000599C(void);
void func_80005AE8(Player*);
void func_80005E6C(void);
void staff_ghosts_loop(void);

// mi0decode

extern s32 mio0encode(s32 input, s32, s32);

extern StaffGhost* D_80162DC4;
extern s32 D_80162DC8;
extern s32 D_80162DCC;
extern u16 D_80162DD4;
extern u16 D_80162DD6;
extern u16 D_80162DD8;
extern s32 D_80162E00;
extern s32 D_80162DE0;
extern s32 D_80162DE4;
extern s32 D_80162DE8;
extern s32 D_80162DF0;
extern s32 D_80162DF4;
extern s32 D_80162DF8;

extern u8* sReplayGhostBuffer;
extern size_t sReplayGhostBufferSize;
extern u32* sReplayGhostDecompressed;

#endif /* STAFF_GHOSTS_H */