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<title>Starship/include/i6.h, branch hooks</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/'/>
<entry>
<title>Actor Docs (#270)</title>
<updated>2024-08-24T22:36:53+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-08-24T22:36:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=e82019fa2bd527bca3a9dad48175a6b8f2a1fee7'/>
<id>e82019fa2bd527bca3a9dad48175a6b8f2a1fee7</id>
<content type='text'>
* Docs

* actor timer_04C -&gt; work_04C

* Actor &amp; Boss unk_04A -&gt; work_04A

* actor &amp; boss unk_048 -&gt; work_048

* actor &amp; boss unk_046 -&gt; work_046

* boss unk_044 -&gt; work_044

* actor event docs

* ActorEvent docs

* name all Event Actor IDs

* EVID names in EventActorInfo comments

* refactor EVC_PASSED_ALL_RINGS by @inspectredc

* clarification comment

* some option docs

* audio enums and macros

* some audio renamings</content>
<content type='xhtml'>
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<pre>
* Docs

* actor timer_04C -&gt; work_04C

* Actor &amp; Boss unk_04A -&gt; work_04A

* actor &amp; boss unk_048 -&gt; work_048

* actor &amp; boss unk_046 -&gt; work_046

* boss unk_044 -&gt; work_044

* actor event docs

* ActorEvent docs

* name all Event Actor IDs

* EVID names in EventActorInfo comments

* refactor EVC_PASSED_ALL_RINGS by @inspectredc

* clarification comment

* some option docs

* audio enums and macros

* some audio renamings</pre>
</div>
</content>
</entry>
<entry>
<title>actor docs</title>
<updated>2024-08-15T14:54:53+00:00</updated>
<author>
<name>Alejandro Javier Asenjo Nitti</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2024-08-15T14:54:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=a1134c296a66145a0381f8b0701ab407d2f09a14'/>
<id>a1134c296a66145a0381f8b0701ab407d2f09a14</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>General docs (#269)</title>
<updated>2024-08-12T14:58:54+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-08-12T14:58:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a'/>
<id>0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a</id>
<content type='text'>
* fox_display.c DOCS

* PRINTF

* actor-&gt;destroy boolean

* corneria docs

* Boss-&gt;unk_04C to Boss-&gt;animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj-&gt;this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fox_display.c DOCS

* PRINTF

* actor-&gt;destroy boolean

* corneria docs

* Boss-&gt;unk_04C to Boss-&gt;animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj-&gt;this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD</pre>
</div>
</content>
</entry>
<entry>
<title>Sector Z, Fortuna &amp; General Docs (#261)</title>
<updated>2024-07-06T12:47:49+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-07-06T12:47:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=c348962cab034335f5eb1ee4bc2ed4851f40542e'/>
<id>c348962cab034335f5eb1ee4bc2ed4851f40542e</id>
<content type='text'>
* Sector Z Docs initial

* Sector Z docs

* some other things

* correction

* Space Junk

* SectorZ_SetLevelObjects

* rename assets with correct prefix

* aSzBackgroundTex

* details

* pr review

* Sector X initials

* Meteo Initials

* Sector X things I forgot

* fox_tr360 &amp; fox_ve1 &amp; fox_so initials

* fox_so details

* Zones initials

* More Zones initials

* more zones initials

* area 6 initials

* fortuna inits

* fortuna actors

* some more docs

* more docs for Fortuna

* fix mistake in data incorrectly imported

* Fortuna Radars

* BossFO

* Sector Y Initials

* Venom 2 general Docs

* Some Corneria Docs

* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo

* more docs and this usage

* fox_360 this usage

* more actor types and this usages

* fox_effect type usage

* training docs

* some Sector X docs

* fix incorrect usage of "this"

* fix comment

* more docs

* funcNames

* fox_bg spacing

* boolean

* scenery corneria bumbs

* terrain bumps

* corneria arch

* more corneria objects

* hitboxes

* more corneria objects

* more corneria level objects

* more corneria objects

* aCoWaterfallDL

* corneria docs

* more corneria docs

* Granga swork start

* corneria swork

* Corneria

* Corneria Granga docs

* more granga docs

* granga work buffer enum

* CarrierParts enum use

* option

* Corneria Docs

* GRANGA_FWK

* fox_co.h header

* fix Fault_FillRectangle typo

* PR reviews

* sCsTeamInitialPos

* Doodad</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Sector Z Docs initial

* Sector Z docs

* some other things

* correction

* Space Junk

* SectorZ_SetLevelObjects

* rename assets with correct prefix

* aSzBackgroundTex

* details

* pr review

* Sector X initials

* Meteo Initials

* Sector X things I forgot

* fox_tr360 &amp; fox_ve1 &amp; fox_so initials

* fox_so details

* Zones initials

* More Zones initials

* more zones initials

* area 6 initials

* fortuna inits

* fortuna actors

* some more docs

* more docs for Fortuna

* fix mistake in data incorrectly imported

* Fortuna Radars

* BossFO

* Sector Y Initials

* Venom 2 general Docs

* Some Corneria Docs

* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo

* more docs and this usage

* fox_360 this usage

* more actor types and this usages

* fox_effect type usage

* training docs

* some Sector X docs

* fix incorrect usage of "this"

* fix comment

* more docs

* funcNames

* fox_bg spacing

* boolean

* scenery corneria bumbs

* terrain bumps

* corneria arch

* more corneria objects

* hitboxes

* more corneria objects

* more corneria level objects

* more corneria objects

* aCoWaterfallDL

* corneria docs

* more corneria docs

* Granga swork start

* corneria swork

* Corneria

* Corneria Granga docs

* more granga docs

* granga work buffer enum

* CarrierParts enum use

* option

* Corneria Docs

* GRANGA_FWK

* fox_co.h header

* fix Fault_FillRectangle typo

* PR reviews

* sCsTeamInitialPos

* Doodad</pre>
</div>
</content>
</entry>
<entry>
<title>oh god the docs (#234)</title>
<updated>2024-05-06T22:45:24+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-06T22:45:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=a864e5ebe2dda26ef7ac5612d9fb2924184c680a'/>
<id>a864e5ebe2dda26ef7ac5612d9fb2924184c680a</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>use array count for collision headers (#222)</title>
<updated>2024-04-25T22:01:25+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-04-25T22:01:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=3ab050421e24ad25719f126ce81e8da62324fc89'/>
<id>3ab050421e24ad25719f126ce81e8da62324fc89</id>
<content type='text'>
* lights fix

* names

* remove header

* so many names

* format

* more docs

* makefile

* colheaders

* it's gone too far

* torch</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* lights fix

* names

* remove header

* so many names

* format

* more docs

* makefile

* colheaders

* it's gone too far

* torch</pre>
</div>
</content>
</entry>
<entry>
<title>More docs and renames, fox_bg now mostly figured out (#220)</title>
<updated>2024-04-23T02:51:20+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-04-23T02:51:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=81291a0c443a8e671f9b77726bb8d6c9f0e9e674'/>
<id>81291a0c443a8e671f9b77726bb8d6c9f0e9e674</id>
<content type='text'>
* lights fix

* names

* remove header

* so many names

* format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* lights fix

* names

* remove header

* so many names

* format</pre>
</div>
</content>
</entry>
<entry>
<title>Event Actor docs that kind of ballooned into a bunch of stuff (#200)</title>
<updated>2024-04-05T20:11:36+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-04-05T20:11:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=126a55aa0eadaf8b2ed8f370cbba63368be7a964'/>
<id>126a55aa0eadaf8b2ed8f370cbba63368be7a964</id>
<content type='text'>
* stuff

* too much

* Torch commit

* torch again</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* stuff

* too much

* Torch commit

* torch again</pre>
</div>
</content>
</entry>
<entry>
<title>Name functions after their files, also global variables in engine and ovl_i1-6 (#196)</title>
<updated>2024-04-02T23:20:08+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-04-02T23:20:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=988a36d03ffcb029e59dac0e0e483f687d29eac6'/>
<id>988a36d03ffcb029e59dac0e0e483f687d29eac6</id>
<content type='text'>
* cleanup

* mass rename

* forgot some</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* cleanup

* mass rename

* forgot some</pre>
</div>
</content>
</entry>
<entry>
<title>Split headers as much as possible. add unique tags to segment 6 addresses (#167)</title>
<updated>2024-03-14T21:31:03+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-14T21:31:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=11c6a8c7dc6880f9051d728d1ac129c4842e5b83'/>
<id>11c6a8c7dc6880f9051d728d1ac129c4842e5b83</id>
<content type='text'>
* split up

* format

* torch</content>
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<pre>
* split up

* format

* torch</pre>
</div>
</content>
</entry>
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