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<title>Starship/include/sf64object.h, branch impl/louist</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
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<entry>
<title>Updated vs decomp</title>
<updated>2024-12-25T05:25:42+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-24T16:48:09+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Merge branch 'master' into otr</title>
<updated>2024-09-17T22:14:09+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-09T00:05:46+00:00</published>
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<pre>
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</entry>
<entry>
<title>ActorCutsceneModels Enum (#274)</title>
<updated>2024-09-17T05:04:15+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-09-17T05:04:15+00:00</published>
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<id>0022481a0394fe24a215bfe57167bda599a55393</id>
<content type='text'>
* ActorCutsceneModels

* ACTOR_CS_FO_EXPLOSION

* update</content>
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<pre>
* ActorCutsceneModels

* ACTOR_CS_FO_EXPLOSION

* update</pre>
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</content>
</entry>
<entry>
<title>Hud, Title, Map &amp; Option Docs (#272)</title>
<updated>2024-09-13T03:59:33+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-09-13T03:59:33+00:00</published>
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<id>53363d66192a83996b9c2c874ff7f18e69068311</id>
<content type='text'>
* hud title and option docs

* hud docs

* aspMain vram comment

* more hud docs

* HUD docs

* Hud_ -&gt; HUD_ consistency

* ActorMissileSeekModes

* fox_option docs

* more option docs

* more option docs

* more option docs

* fox_title docs

* more fox_title docs

* fox_map docs

* fix map TLUTs

* more fox_map docs

* jp1 explore

* explore us rev0

* SETUPDL comments

* format

* fox_map docs

* more fox_map docs</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* hud title and option docs

* hud docs

* aspMain vram comment

* more hud docs

* HUD docs

* Hud_ -&gt; HUD_ consistency

* ActorMissileSeekModes

* fox_option docs

* more option docs

* more option docs

* more option docs

* fox_title docs

* more fox_title docs

* fox_map docs

* fix map TLUTs

* more fox_map docs

* jp1 explore

* explore us rev0

* SETUPDL comments

* format

* fox_map docs

* more fox_map docs</pre>
</div>
</content>
</entry>
<entry>
<title>Actor Docs (#270)</title>
<updated>2024-08-24T22:36:53+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-08-24T22:36:53+00:00</published>
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<id>e82019fa2bd527bca3a9dad48175a6b8f2a1fee7</id>
<content type='text'>
* Docs

* actor timer_04C -&gt; work_04C

* Actor &amp; Boss unk_04A -&gt; work_04A

* actor &amp; boss unk_048 -&gt; work_048

* actor &amp; boss unk_046 -&gt; work_046

* boss unk_044 -&gt; work_044

* actor event docs

* ActorEvent docs

* name all Event Actor IDs

* EVID names in EventActorInfo comments

* refactor EVC_PASSED_ALL_RINGS by @inspectredc

* clarification comment

* some option docs

* audio enums and macros

* some audio renamings</content>
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<pre>
* Docs

* actor timer_04C -&gt; work_04C

* Actor &amp; Boss unk_04A -&gt; work_04A

* actor &amp; boss unk_048 -&gt; work_048

* actor &amp; boss unk_046 -&gt; work_046

* boss unk_044 -&gt; work_044

* actor event docs

* ActorEvent docs

* name all Event Actor IDs

* EVID names in EventActorInfo comments

* refactor EVC_PASSED_ALL_RINGS by @inspectredc

* clarification comment

* some option docs

* audio enums and macros

* some audio renamings</pre>
</div>
</content>
</entry>
<entry>
<title>SzGreatFox</title>
<updated>2024-08-15T18:31:20+00:00</updated>
<author>
<name>Alejandro Javier Asenjo Nitti</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2024-08-15T18:31:20+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>actor docs</title>
<updated>2024-08-15T14:54:53+00:00</updated>
<author>
<name>Alejandro Javier Asenjo Nitti</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2024-08-15T14:54:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=a1134c296a66145a0381f8b0701ab407d2f09a14'/>
<id>a1134c296a66145a0381f8b0701ab407d2f09a14</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>actor docs</title>
<updated>2024-08-15T08:20:30+00:00</updated>
<author>
<name>Alejandro Javier Asenjo Nitti</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2024-08-15T08:20:30+00:00</published>
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<id>e2f6ce3075d61db0ea93ccb977c3a74b7be3bcad</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>corrections</title>
<updated>2024-08-15T08:10:00+00:00</updated>
<author>
<name>Alejandro Javier Asenjo Nitti</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2024-08-15T08:10:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=56d49ec7674c2f4db9256a5f7967e46d0cd69bf3'/>
<id>56d49ec7674c2f4db9256a5f7967e46d0cd69bf3</id>
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<pre>
</pre>
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</entry>
<entry>
<title>General docs (#269)</title>
<updated>2024-08-12T14:58:54+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-08-12T14:58:54+00:00</published>
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<id>0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a</id>
<content type='text'>
* fox_display.c DOCS

* PRINTF

* actor-&gt;destroy boolean

* corneria docs

* Boss-&gt;unk_04C to Boss-&gt;animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj-&gt;this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fox_display.c DOCS

* PRINTF

* actor-&gt;destroy boolean

* corneria docs

* Boss-&gt;unk_04C to Boss-&gt;animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj-&gt;this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD</pre>
</div>
</content>
</entry>
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