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<title>Starship/include/sfx.h, branch seq-importer</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
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<entry>
<title>Added support for EU audio</title>
<updated>2025-02-01T00:20:12+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-02-01T00:20:12+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Audio and Message Fixes</title>
<updated>2024-11-15T04:53:56+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2024-11-15T04:53:56+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Repo upstreamed</title>
<updated>2024-09-17T23:16:46+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-05-20T22:25:45+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>General docs (#269)</title>
<updated>2024-08-12T14:58:54+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-08-12T14:58:54+00:00</published>
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<id>0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a</id>
<content type='text'>
* fox_display.c DOCS

* PRINTF

* actor-&gt;destroy boolean

* corneria docs

* Boss-&gt;unk_04C to Boss-&gt;animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj-&gt;this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fox_display.c DOCS

* PRINTF

* actor-&gt;destroy boolean

* corneria docs

* Boss-&gt;unk_04C to Boss-&gt;animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj-&gt;this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD</pre>
</div>
</content>
</entry>
<entry>
<title>fox_aq styling</title>
<updated>2024-05-16T19:08:58+00:00</updated>
<author>
<name>Alejandro Javier Asenjo Nitti</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2024-05-16T19:08:58+00:00</published>
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<id>837ac7ea83e7655242e23df1b251f69fbc178bc4</id>
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<pre>
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</entry>
<entry>
<title>Use SF3DS BGM names, some other audio-related cleanup. (#235)</title>
<updated>2024-05-08T15:32:05+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-08T15:32:05+00:00</published>
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<id>182eb5c65ae3ba92ec02f62f3be1b92613b9838e</id>
<content type='text'>
* remember to undo mods

* bgm macros</content>
<content type='xhtml'>
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<pre>
* remember to undo mods

* bgm macros</pre>
</div>
</content>
</entry>
<entry>
<title>oh god the docs (#234)</title>
<updated>2024-05-06T22:45:24+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-06T22:45:24+00:00</published>
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<id>a864e5ebe2dda26ef7ac5612d9fb2924184c680a</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>3DS VERSION SfxIds applied to code (#232)</title>
<updated>2024-05-06T01:07:32+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-05-06T01:07:32+00:00</published>
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<id>44c9eadbc22286207d56e346e5dacb99fc4c5ec0</id>
<content type='text'>
* NA_SE_ARWING_BOOST is everywhere

* man, there's just no end of these sfxIds

* NA_SE_GREATFOX_ENGINE everywhere

* NA_SE_OB_DAMAGE_M, another SfxId with massive usage

* massive usage of NA_SE_EN_REFLECT

* massive usage of NA_SE_EN_EXPLOSION_S

* massive usage of NA_SE_EN_EXPLOSION_M

* NA_SE_ARWING_ENGINE_FG

* save progress

* MISSION ACCOMPLISHED</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* NA_SE_ARWING_BOOST is everywhere

* man, there's just no end of these sfxIds

* NA_SE_GREATFOX_ENGINE everywhere

* NA_SE_OB_DAMAGE_M, another SfxId with massive usage

* massive usage of NA_SE_EN_REFLECT

* massive usage of NA_SE_EN_EXPLOSION_S

* massive usage of NA_SE_EN_EXPLOSION_M

* NA_SE_ARWING_ENGINE_FG

* save progress

* MISSION ACCOMPLISHED</pre>
</div>
</content>
</entry>
<entry>
<title>SFX Ids complete and upgraded level select (#231)</title>
<updated>2024-05-05T20:48:16+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-05T20:48:16+00:00</published>
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<id>65cb9e270ec361666b04d41d34566063229a559b</id>
<content type='text'>
* sfx banks

* better level select

* left the mods on

* new description for level select</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* sfx banks

* better level select

* left the mods on

* new description for level select</pre>
</div>
</content>
</entry>
<entry>
<title>Start on sfx IDs (#227)</title>
<updated>2024-05-03T19:56:26+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-03T19:56:26+00:00</published>
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<id>77060ba506ffde7ab82b6816f0d061a8b57f7873</id>
<content type='text'>
* sfx stuff

* sfxIds</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* sfx stuff

* sfxIds</pre>
</div>
</content>
</entry>
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