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<title>Starship/include/sys.h, branch trymcpunative</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
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<entry>
<title>Merge branch 'master' into otr</title>
<updated>2024-09-17T22:14:09+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-09T00:05:46+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>General docs (#269)</title>
<updated>2024-08-12T14:58:54+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-08-12T14:58:54+00:00</published>
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<id>0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a</id>
<content type='text'>
* fox_display.c DOCS

* PRINTF

* actor-&gt;destroy boolean

* corneria docs

* Boss-&gt;unk_04C to Boss-&gt;animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj-&gt;this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD</content>
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<pre>
* fox_display.c DOCS

* PRINTF

* actor-&gt;destroy boolean

* corneria docs

* Boss-&gt;unk_04C to Boss-&gt;animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj-&gt;this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD</pre>
</div>
</content>
</entry>
<entry>
<title>Fix some names, use setup DL enum, add dma offsets to srcjp (#254)</title>
<updated>2024-05-17T17:22:51+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-17T17:22:51+00:00</published>
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<id>2c98d106a1c9765d8a9d45989db835b72ad3d17d</id>
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* cleanup

* buffers

* setupDLs and such</content>
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* cleanup

* buffers

* setupDLs and such</pre>
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</content>
</entry>
<entry>
<title>More actor docs. starting on event IDs (#238)</title>
<updated>2024-05-11T20:53:37+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-11T20:53:37+00:00</published>
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<id>0dbbf453f93f9f1b3e3d95fbfd96caf85c85ddf7</id>
<content type='text'>
* id start

* stuff

* comp and cam

* add errors</content>
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* id start

* stuff

* comp and cam

* add errors</pre>
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</content>
</entry>
<entry>
<title>Use SF3DS BGM names, some other audio-related cleanup. (#235)</title>
<updated>2024-05-08T15:32:05+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-08T15:32:05+00:00</published>
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<id>182eb5c65ae3ba92ec02f62f3be1b92613b9838e</id>
<content type='text'>
* remember to undo mods

* bgm macros</content>
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* remember to undo mods

* bgm macros</pre>
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</content>
</entry>
<entry>
<title>More docs and renames, fox_bg now mostly figured out (#220)</title>
<updated>2024-04-23T02:51:20+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-04-23T02:51:20+00:00</published>
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<id>81291a0c443a8e671f9b77726bb8d6c9f0e9e674</id>
<content type='text'>
* lights fix

* names

* remove header

* so many names

* format</content>
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* lights fix

* names

* remove header

* so many names

* format</pre>
</div>
</content>
</entry>
<entry>
<title>Docs update, added list of all SFX Ids used in the game. (#217)</title>
<updated>2024-04-20T19:18:31+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-04-20T19:18:31+00:00</published>
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<id>b3929bea72dfeb0a19feb5d024306af4831cc7bd</id>
<content type='text'>
* docs

* format

* format plz

* stuff

* more stuff

* more names and such

* torch update</content>
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<pre>
* docs

* format

* format plz

* stuff

* more stuff

* more names and such

* torch update</pre>
</div>
</content>
</entry>
<entry>
<title>Docs relating to fox_360. Also a UB fix in audio_load. (#215)</title>
<updated>2024-04-15T23:38:19+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-04-15T23:38:19+00:00</published>
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<id>0e54a134335f924ac7d1b8de7ccfb97bf37abff0</id>
<content type='text'>
* docs

* format

* format plz</content>
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<pre>
* docs

* format

* format plz</pre>
</div>
</content>
</entry>
<entry>
<title>Further docs on script, various other things (#204)</title>
<updated>2024-04-08T22:25:56+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-04-08T22:25:56+00:00</published>
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<id>52e1b6cb17e7ca10b1e7d5a4e0e0dd023e475a9a</id>
<content type='text'>
* stuff

* too much

* Torch commit

* torch again

* names and such

* names

* even more stuff

* format

* enums

* whoops on the gbi</content>
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<pre>
* stuff

* too much

* Torch commit

* torch again

* names and such

* names

* even more stuff

* format

* enums

* whoops on the gbi</pre>
</div>
</content>
</entry>
<entry>
<title>Ported mods as enhancements and impl reset button</title>
<updated>2024-04-07T00:33:30+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-07T00:33:30+00:00</published>
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<id>2518e45bd21ba2650a680539fce17b0c5c9257d4</id>
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</content>
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<pre>
</pre>
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</entry>
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