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<title>Starship/src/engine/fox_bg.c, branch main</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
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<entry>
<title>Refactor Interpolation System</title>
<updated>2026-03-12T22:44:03+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2026-03-12T22:44:03+00:00</published>
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</entry>
<entry>
<title>fix seams in backgrounds</title>
<updated>2026-01-06T08:07:48+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2026-01-06T08:07:48+00:00</published>
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<pre>
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</entry>
<entry>
<title>partial starfield floats</title>
<updated>2026-01-03T05:38:21+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2026-01-03T05:38:21+00:00</published>
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</entry>
<entry>
<title>fix partial starfield</title>
<updated>2026-01-03T03:32:19+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2026-01-03T03:32:19+00:00</published>
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</entry>
<entry>
<title>NX: Disable gSPInvalidateTexCache and Starfield Interpolation in the map.</title>
<updated>2025-05-26T00:51:12+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-05-26T00:51:12+00:00</published>
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</entry>
<entry>
<title>Bump LUS (#191)</title>
<updated>2025-04-18T07:22:13+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2025-04-18T07:22:13+00:00</published>
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<id>54a4d76b6ffd6b276a951224b62881fa6c4ff9a9</id>
<content type='text'>
* Bump LUS (#190)

* Bump LUS

* Disabled shader-based linear conversion on metal

* Fixed missing mInterpolationIndex

* Bump LUS

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;

* restore console

* bump LUS

* Reverted linear conversion on shader

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;</content>
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* Bump LUS (#190)

* Bump LUS

* Disabled shader-based linear conversion on metal

* Fixed missing mInterpolationIndex

* Bump LUS

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;

* restore console

* bump LUS

* Reverted linear conversion on shader

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fix texture interpolation issues in aquas (#186)</title>
<updated>2025-04-06T03:53:25+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2025-04-06T03:53:25+00:00</published>
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</entry>
<entry>
<title>disable texture interpolation in aquas floor and surface for now</title>
<updated>2025-04-03T16:16:41+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-03T16:16:41+00:00</published>
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</content>
</entry>
<entry>
<title>correction</title>
<updated>2025-04-02T09:32:24+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-02T09:32:24+00:00</published>
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<id>851a435e9e0f6838dfeea14b992cb05838cde88f</id>
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</content>
</entry>
<entry>
<title>Aquas floor and surface comments</title>
<updated>2025-04-02T09:14:12+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-02T09:14:12+00:00</published>
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