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<title>Starship/src/engine/fox_boss.c, branch main</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/'/>
<entry>
<title>Updated vs decomp</title>
<updated>2024-12-25T05:25:42+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-24T16:48:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=f40105e778ae46f19beabe7fe3684a592e9ae102'/>
<id>f40105e778ae46f19beabe7fe3684a592e9ae102</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>General docs (#269)</title>
<updated>2024-08-12T14:58:54+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-08-12T14:58:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a'/>
<id>0251769d1699b7f4bc7a6f05de6f52cf2ca4f29a</id>
<content type='text'>
* fox_display.c DOCS

* PRINTF

* actor-&gt;destroy boolean

* corneria docs

* Boss-&gt;unk_04C to Boss-&gt;animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj-&gt;this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fox_display.c DOCS

* PRINTF

* actor-&gt;destroy boolean

* corneria docs

* Boss-&gt;unk_04C to Boss-&gt;animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj-&gt;this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD</pre>
</div>
</content>
</entry>
<entry>
<title>Sector Z, Fortuna &amp; General Docs (#261)</title>
<updated>2024-07-06T12:47:49+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2024-07-06T12:47:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=c348962cab034335f5eb1ee4bc2ed4851f40542e'/>
<id>c348962cab034335f5eb1ee4bc2ed4851f40542e</id>
<content type='text'>
* Sector Z Docs initial

* Sector Z docs

* some other things

* correction

* Space Junk

* SectorZ_SetLevelObjects

* rename assets with correct prefix

* aSzBackgroundTex

* details

* pr review

* Sector X initials

* Meteo Initials

* Sector X things I forgot

* fox_tr360 &amp; fox_ve1 &amp; fox_so initials

* fox_so details

* Zones initials

* More Zones initials

* more zones initials

* area 6 initials

* fortuna inits

* fortuna actors

* some more docs

* more docs for Fortuna

* fix mistake in data incorrectly imported

* Fortuna Radars

* BossFO

* Sector Y Initials

* Venom 2 general Docs

* Some Corneria Docs

* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo

* more docs and this usage

* fox_360 this usage

* more actor types and this usages

* fox_effect type usage

* training docs

* some Sector X docs

* fix incorrect usage of "this"

* fix comment

* more docs

* funcNames

* fox_bg spacing

* boolean

* scenery corneria bumbs

* terrain bumps

* corneria arch

* more corneria objects

* hitboxes

* more corneria objects

* more corneria level objects

* more corneria objects

* aCoWaterfallDL

* corneria docs

* more corneria docs

* Granga swork start

* corneria swork

* Corneria

* Corneria Granga docs

* more granga docs

* granga work buffer enum

* CarrierParts enum use

* option

* Corneria Docs

* GRANGA_FWK

* fox_co.h header

* fix Fault_FillRectangle typo

* PR reviews

* sCsTeamInitialPos

* Doodad</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Sector Z Docs initial

* Sector Z docs

* some other things

* correction

* Space Junk

* SectorZ_SetLevelObjects

* rename assets with correct prefix

* aSzBackgroundTex

* details

* pr review

* Sector X initials

* Meteo Initials

* Sector X things I forgot

* fox_tr360 &amp; fox_ve1 &amp; fox_so initials

* fox_so details

* Zones initials

* More Zones initials

* more zones initials

* area 6 initials

* fortuna inits

* fortuna actors

* some more docs

* more docs for Fortuna

* fix mistake in data incorrectly imported

* Fortuna Radars

* BossFO

* Sector Y Initials

* Venom 2 general Docs

* Some Corneria Docs

* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo

* more docs and this usage

* fox_360 this usage

* more actor types and this usages

* fox_effect type usage

* training docs

* some Sector X docs

* fix incorrect usage of "this"

* fix comment

* more docs

* funcNames

* fox_bg spacing

* boolean

* scenery corneria bumbs

* terrain bumps

* corneria arch

* more corneria objects

* hitboxes

* more corneria objects

* more corneria level objects

* more corneria objects

* aCoWaterfallDL

* corneria docs

* more corneria docs

* Granga swork start

* corneria swork

* Corneria

* Corneria Granga docs

* more granga docs

* granga work buffer enum

* CarrierParts enum use

* option

* Corneria Docs

* GRANGA_FWK

* fox_co.h header

* fix Fault_FillRectangle typo

* PR reviews

* sCsTeamInitialPos

* Doodad</pre>
</div>
</content>
</entry>
<entry>
<title>Updates to sf64Mesg and a couple global names (#247)</title>
<updated>2024-05-14T16:54:13+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-14T16:54:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=cf51ec5332cdb57aa82ad7918d6ad7a78ef91fde'/>
<id>cf51ec5332cdb57aa82ad7918d6ad7a78ef91fde</id>
<content type='text'>
* id start

* stuff

* comp and cam

* add errors

* names and such

* message fixes and names</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* id start

* stuff

* comp and cam

* add errors

* names and such

* message fixes and names</pre>
</div>
</content>
</entry>
<entry>
<title>More actor docs. starting on event IDs (#238)</title>
<updated>2024-05-11T20:53:37+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-11T20:53:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=0dbbf453f93f9f1b3e3d95fbfd96caf85c85ddf7'/>
<id>0dbbf453f93f9f1b3e3d95fbfd96caf85c85ddf7</id>
<content type='text'>
* id start

* stuff

* comp and cam

* add errors</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* id start

* stuff

* comp and cam

* add errors</pre>
</div>
</content>
</entry>
<entry>
<title>Use SF3DS BGM names, some other audio-related cleanup. (#235)</title>
<updated>2024-05-08T15:32:05+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-08T15:32:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=182eb5c65ae3ba92ec02f62f3be1b92613b9838e'/>
<id>182eb5c65ae3ba92ec02f62f3be1b92613b9838e</id>
<content type='text'>
* remember to undo mods

* bgm macros</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* remember to undo mods

* bgm macros</pre>
</div>
</content>
</entry>
<entry>
<title>oh god the docs (#234)</title>
<updated>2024-05-06T22:45:24+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-06T22:45:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=a864e5ebe2dda26ef7ac5612d9fb2924184c680a'/>
<id>a864e5ebe2dda26ef7ac5612d9fb2924184c680a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Use array count for more things (#230)</title>
<updated>2024-05-05T20:29:59+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-05-05T20:29:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=d08678a5acd8ebdb5f58a59d12fdcebefe87470c'/>
<id>d08678a5acd8ebdb5f58a59d12fdcebefe87470c</id>
<content type='text'>
* array count more things

* fix array count error

* undo array count for later

---------

Co-authored-by: Alejandro Javier Asenjo Nitti &lt;alejandro.asenjo88@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* array count more things

* fix array count error

* undo array count for later

---------

Co-authored-by: Alejandro Javier Asenjo Nitti &lt;alejandro.asenjo88@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>More docs (#226)</title>
<updated>2024-05-02T20:46:51+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-05-02T20:46:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=c9df6fda729f76607b3c1ce45cfe82a203f16d99'/>
<id>c9df6fda729f76607b3c1ce45cfe82a203f16d99</id>
<content type='text'>
* docs

* more docs

* forgot timers</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* docs

* more docs

* forgot timers</pre>
</div>
</content>
</entry>
<entry>
<title>use array count for collision headers (#222)</title>
<updated>2024-04-25T22:01:25+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-04-25T22:01:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=3ab050421e24ad25719f126ce81e8da62324fc89'/>
<id>3ab050421e24ad25719f126ce81e8da62324fc89</id>
<content type='text'>
* lights fix

* names

* remove header

* so many names

* format

* more docs

* makefile

* colheaders

* it's gone too far

* torch</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* lights fix

* names

* remove header

* so many names

* format

* more docs

* makefile

* colheaders

* it's gone too far

* torch</pre>
</div>
</content>
</entry>
</feed>
