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<title>Starship/src/engine, branch hooks</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
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<entry>
<title>Player action hooks (#93)</title>
<updated>2024-12-30T04:47:42+00:00</updated>
<author>
<name>Kiloku</name>
<email>mateus.sateles@protonmail.com</email>
</author>
<published>2024-12-30T04:47:42+00:00</published>
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<content type='text'>
* Create Player Action and Player Movement event types

* Call Boost/Brake events

* Change some event types

* Make Boost/Brake events cancellable

* Use new dynamic hooks

* Use separate events for each player action

* Add shoot events

* Return early on cancel

* Add Bomb and Charged Shot Events

* Remove movement event hooks, add player param to action hooks

* Fix whitespace

* Register player action events</content>
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* Create Player Action and Player Movement event types

* Call Boost/Brake events

* Change some event types

* Make Boost/Brake events cancellable

* Use new dynamic hooks

* Use separate events for each player action

* Add shoot events

* Return early on cancel

* Add Bomb and Charged Shot Events

* Remove movement event hooks, add player param to action hooks

* Fix whitespace

* Register player action events</pre>
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</content>
</entry>
<entry>
<title>Added even more events</title>
<updated>2024-12-29T07:35:27+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-29T07:35:27+00:00</published>
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</entry>
<entry>
<title>Added two new events for boss health and edge arrows</title>
<updated>2024-12-29T06:59:57+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-29T06:59:57+00:00</published>
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</entry>
<entry>
<title>Added functionality to draw hud events</title>
<updated>2024-12-29T06:55:40+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-29T06:55:40+00:00</published>
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</entry>
<entry>
<title>Moved to a dynamic id system and increased id size to uint32_t</title>
<updated>2024-12-29T06:46:19+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-29T06:46:19+00:00</published>
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</entry>
<entry>
<title>Fixed ItemDropEvent logic</title>
<updated>2024-12-29T01:25:23+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-29T01:25:23+00:00</published>
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<entry>
<title>Renamed some events</title>
<updated>2024-12-28T21:12:04+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-28T21:12:04+00:00</published>
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<entry>
<title>Implemented namespace system, added ItemDropEvent and cleaned up a little bit</title>
<updated>2024-12-28T21:07:59+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-28T21:07:59+00:00</published>
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<entry>
<title>Moved spawner to OnGameUpdate hook</title>
<updated>2024-12-28T07:31:13+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-28T07:31:13+00:00</published>
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<entry>
<title>Removed unnecessary include</title>
<updated>2024-12-28T05:33:04+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-28T05:33:04+00:00</published>
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