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<title>Starship/src/port/Engine.cpp, branch LUS-update</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/'/>
<entry>
<title>Fixed missing mInterpolationIndex</title>
<updated>2025-04-09T23:45:33+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-04-09T23:45:33+00:00</published>
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</entry>
<entry>
<title>Bump LUS</title>
<updated>2025-04-08T18:19:51+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-04-08T18:19:51+00:00</published>
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<pre>
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</entry>
<entry>
<title>Left and Right triggers to accelerate/brake</title>
<updated>2025-04-06T04:53:11+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-06T04:53:11+00:00</published>
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</entry>
<entry>
<title>Fix texture interpolation issues in aquas (#186)</title>
<updated>2025-04-06T03:53:25+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2025-04-06T03:53:25+00:00</published>
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</entry>
<entry>
<title>disable console for release</title>
<updated>2025-04-03T01:57:44+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-03T01:57:44+00:00</published>
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<entry>
<title>Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox (#182)</title>
<updated>2025-04-01T02:38:57+00:00</updated>
<author>
<name>Spodi</name>
<email>spodi2290@aol.com</email>
</author>
<published>2025-04-01T02:38:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=035a0c08fa411456b0039ddc439e155f295716bd'/>
<id>035a0c08fa411456b0039ddc439e155f295716bd</id>
<content type='text'>
* Unify FPS and V-Sync controls and behavior (#181)

- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

* "Jitter Fix" to "Render parallelization" checkbox

Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".

* Fix V-Sync checkbox not representing the default</content>
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<pre>
* Unify FPS and V-Sync controls and behavior (#181)

- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

* "Jitter Fix" to "Render parallelization" checkbox

Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".

* Fix V-Sync checkbox not representing the default</pre>
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</content>
</entry>
<entry>
<title>revert whatever happened here</title>
<updated>2025-03-29T19:20:19+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-03-29T19:20:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=b23ad8adf08efb2e49c71dc63657513152c41029'/>
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<entry>
<title>Unify FPS and V-Sync controls and behavior (#181)</title>
<updated>2025-03-28T22:33:09+00:00</updated>
<author>
<name>Spodi</name>
<email>spodi2290@aol.com</email>
</author>
<published>2025-03-28T22:33:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=28bda618b8469cf00cfcb1d0a4629a5cdffbd06a'/>
<id>28bda618b8469cf00cfcb1d0a4629a5cdffbd06a</id>
<content type='text'>
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

Co-authored-by: Lywx &lt;kiritodev01@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

Co-authored-by: Lywx &lt;kiritodev01@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Remove jitter fix slider</title>
<updated>2025-03-28T22:31:36+00:00</updated>
<author>
<name>Spodi</name>
<email>spodi2290@aol.com</email>
</author>
<published>2025-03-28T19:40:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=71de55d3bd0cb4a00a562961860ea495f8734f92'/>
<id>71de55d3bd0cb4a00a562961860ea495f8734f92</id>
<content type='text'>
LUS defaults to always on now (if not set by the port). And this option was confusing for most users.

Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on).
</content>
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<pre>
LUS defaults to always on now (if not set by the port). And this option was confusing for most users.

Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on).
</pre>
</div>
</content>
</entry>
<entry>
<title>Floor Scrolling Interpolation (#176)</title>
<updated>2025-03-28T07:25:11+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2025-03-28T07:25:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=30ec4720c06dd3418641226a6d320067f2706700'/>
<id>30ec4720c06dd3418641226a6d320067f2706700</id>
<content type='text'>
* Floor Scrolling Interpolation

* Scrolling Improvements

* Fix scroll stutter

* bump LUS &amp; Torch

* missing prototype

---------

Co-authored-by: Sonic Dreamcaster &lt;alejandro.asenjo88@gmail.com&gt;</content>
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<pre>
* Floor Scrolling Interpolation

* Scrolling Improvements

* Fix scroll stutter

* bump LUS &amp; Torch

* missing prototype

---------

Co-authored-by: Sonic Dreamcaster &lt;alejandro.asenjo88@gmail.com&gt;</pre>
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</content>
</entry>
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