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<title>Starship/src/port/Engine.cpp, branch trymcpunative</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/'/>
<entry>
<title>update ROM Extraction Message</title>
<updated>2025-05-25T03:06:28+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
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<published>2025-05-25T03:06:28+00:00</published>
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<entry>
<title>Render parallelization Enabled by default</title>
<updated>2025-05-25T01:54:49+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
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<published>2025-05-25T01:54:49+00:00</published>
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<entry>
<title>update LUS</title>
<updated>2025-05-14T00:59:01+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-05-14T00:59:01+00:00</published>
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<entry>
<title>Attempted appimage load fix (#195)</title>
<updated>2025-05-06T21:18:19+00:00</updated>
<author>
<name>sitton76</name>
<email>58642183+sitton76@users.noreply.github.com</email>
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<published>2025-05-06T21:18:19+00:00</published>
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<entry>
<title>N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses</title>
<updated>2025-05-06T13:31:07+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-05-06T13:31:07+00:00</published>
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<entry>
<title>Bump LUS (#191)</title>
<updated>2025-04-18T07:22:13+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2025-04-18T07:22:13+00:00</published>
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<content type='text'>
* Bump LUS (#190)

* Bump LUS

* Disabled shader-based linear conversion on metal

* Fixed missing mInterpolationIndex

* Bump LUS

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;

* restore console

* bump LUS

* Reverted linear conversion on shader

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;</content>
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* Bump LUS (#190)

* Bump LUS

* Disabled shader-based linear conversion on metal

* Fixed missing mInterpolationIndex

* Bump LUS

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;

* restore console

* bump LUS

* Reverted linear conversion on shader

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>restore console</title>
<updated>2025-04-13T08:30:06+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-13T08:30:06+00:00</published>
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<entry>
<title>Change reset shortcut, handle shortcut</title>
<updated>2025-04-10T04:30:13+00:00</updated>
<author>
<name>Parker Smith</name>
<email>parkerbsmith@gmail.com</email>
</author>
<published>2025-04-10T03:39:03+00:00</published>
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<entry>
<title>Left and Right triggers to accelerate/brake</title>
<updated>2025-04-06T04:53:11+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-06T04:53:11+00:00</published>
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</entry>
<entry>
<title>Fix texture interpolation issues in aquas (#186)</title>
<updated>2025-04-06T03:53:25+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2025-04-06T03:53:25+00:00</published>
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