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<title>Starship/src/port/hooks/Events.h, branch Caladius-patch-1</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
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<entry>
<title>Player action hooks (#93)</title>
<updated>2025-01-03T22:56:49+00:00</updated>
<author>
<name>Kiloku</name>
<email>mateus.sateles@protonmail.com</email>
</author>
<published>2024-12-30T04:47:42+00:00</published>
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* Create Player Action and Player Movement event types

* Call Boost/Brake events

* Change some event types

* Make Boost/Brake events cancellable

* Use new dynamic hooks

* Use separate events for each player action

* Add shoot events

* Return early on cancel

* Add Bomb and Charged Shot Events

* Remove movement event hooks, add player param to action hooks

* Fix whitespace

* Register player action events</content>
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<pre>
* Create Player Action and Player Movement event types

* Call Boost/Brake events

* Change some event types

* Make Boost/Brake events cancellable

* Use new dynamic hooks

* Use separate events for each player action

* Add shoot events

* Return early on cancel

* Add Bomb and Charged Shot Events

* Remove movement event hooks, add player param to action hooks

* Fix whitespace

* Register player action events</pre>
</div>
</content>
</entry>
<entry>
<title>Added even more events</title>
<updated>2025-01-03T22:56:49+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-29T07:35:27+00:00</published>
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</entry>
<entry>
<title>Implemented namespace system, added ItemDropEvent and cleaned up a little bit</title>
<updated>2025-01-03T22:56:49+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-28T21:07:59+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Hook system PoC</title>
<updated>2025-01-03T22:56:49+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-27T22:11:32+00:00</published>
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