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<title>Starship/src/port/hooks/list, branch fix/linux</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
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<entry>
<title>Added new events</title>
<updated>2025-01-04T06:03:33+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-01-04T06:03:33+00:00</published>
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<entry>
<title>Laser range cheat (#112)</title>
<updated>2025-01-04T03:32:59+00:00</updated>
<author>
<name>Kiloku</name>
<email>mateus.sateles@protonmail.com</email>
</author>
<published>2025-01-04T03:32:59+00:00</published>
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* Add Laser Range cheat

* Change range cheat to be a multiplier instead

* Address bomb weirdness

* Move cheat to Hooks system</content>
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* Add Laser Range cheat

* Change range cheat to be a multiplier instead

* Address bomb weirdness

* Move cheat to Hooks system</pre>
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</content>
</entry>
<entry>
<title>semicolons</title>
<updated>2025-01-04T03:16:32+00:00</updated>
<author>
<name>Kiloku</name>
<email>mateus.sateles@protonmail.com</email>
</author>
<published>2025-01-04T02:53:36+00:00</published>
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</entry>
<entry>
<title>Move Infinite Boost to hooks system</title>
<updated>2025-01-04T03:16:32+00:00</updated>
<author>
<name>Kiloku</name>
<email>mateus.sateles@protonmail.com</email>
</author>
<published>2025-01-04T02:34:51+00:00</published>
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</entry>
<entry>
<title>Player action hooks (#93)</title>
<updated>2025-01-03T22:56:49+00:00</updated>
<author>
<name>Kiloku</name>
<email>mateus.sateles@protonmail.com</email>
</author>
<published>2024-12-30T04:47:42+00:00</published>
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<id>9506a4297bc159fe3c3ef5f2c0cd04b500e5477e</id>
<content type='text'>
* Create Player Action and Player Movement event types

* Call Boost/Brake events

* Change some event types

* Make Boost/Brake events cancellable

* Use new dynamic hooks

* Use separate events for each player action

* Add shoot events

* Return early on cancel

* Add Bomb and Charged Shot Events

* Remove movement event hooks, add player param to action hooks

* Fix whitespace

* Register player action events</content>
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<pre>
* Create Player Action and Player Movement event types

* Call Boost/Brake events

* Change some event types

* Make Boost/Brake events cancellable

* Use new dynamic hooks

* Use separate events for each player action

* Add shoot events

* Return early on cancel

* Add Bomb and Charged Shot Events

* Remove movement event hooks, add player param to action hooks

* Fix whitespace

* Register player action events</pre>
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</content>
</entry>
<entry>
<title>Added even more events</title>
<updated>2025-01-03T22:56:49+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-29T07:35:27+00:00</published>
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</entry>
<entry>
<title>Added two new events for boss health and edge arrows</title>
<updated>2025-01-03T22:56:49+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-29T06:59:57+00:00</published>
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</entry>
<entry>
<title>Moved to a dynamic id system and increased id size to uint32_t</title>
<updated>2025-01-03T22:56:49+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-29T06:46:19+00:00</published>
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</entry>
<entry>
<title>Renamed some events</title>
<updated>2025-01-03T22:56:49+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-28T21:12:04+00:00</published>
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</entry>
<entry>
<title>Implemented namespace system, added ItemDropEvent and cleaned up a little bit</title>
<updated>2025-01-03T22:56:49+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-12-28T21:07:59+00:00</published>
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