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<title>Starship/src/port/ui/ImguiUI.cpp, branch LUS-update</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/'/>
<entry>
<title>Bump LUS</title>
<updated>2025-04-08T18:19:51+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-04-08T18:19:51+00:00</published>
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<pre>
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</entry>
<entry>
<title>Audio assets installed message</title>
<updated>2025-04-06T03:31:17+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-06T03:31:17+00:00</published>
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<pre>
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<entry>
<title>Audio Language install refactor.</title>
<updated>2025-04-06T03:28:24+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-06T03:28:24+00:00</published>
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<entry>
<title>Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox (#182)</title>
<updated>2025-04-01T02:38:57+00:00</updated>
<author>
<name>Spodi</name>
<email>spodi2290@aol.com</email>
</author>
<published>2025-04-01T02:38:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=035a0c08fa411456b0039ddc439e155f295716bd'/>
<id>035a0c08fa411456b0039ddc439e155f295716bd</id>
<content type='text'>
* Unify FPS and V-Sync controls and behavior (#181)

- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

* "Jitter Fix" to "Render parallelization" checkbox

Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".

* Fix V-Sync checkbox not representing the default</content>
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* Unify FPS and V-Sync controls and behavior (#181)

- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

* "Jitter Fix" to "Render parallelization" checkbox

Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".

* Fix V-Sync checkbox not representing the default</pre>
</div>
</content>
</entry>
<entry>
<title>revert whatever happened here</title>
<updated>2025-03-29T19:20:19+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-03-29T19:20:19+00:00</published>
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<entry>
<title>Unify FPS and V-Sync controls and behavior (#181)</title>
<updated>2025-03-28T22:33:09+00:00</updated>
<author>
<name>Spodi</name>
<email>spodi2290@aol.com</email>
</author>
<published>2025-03-28T22:33:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=28bda618b8469cf00cfcb1d0a4629a5cdffbd06a'/>
<id>28bda618b8469cf00cfcb1d0a4629a5cdffbd06a</id>
<content type='text'>
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

Co-authored-by: Lywx &lt;kiritodev01@gmail.com&gt;</content>
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- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

Co-authored-by: Lywx &lt;kiritodev01@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Remove jitter fix slider</title>
<updated>2025-03-28T22:31:36+00:00</updated>
<author>
<name>Spodi</name>
<email>spodi2290@aol.com</email>
</author>
<published>2025-03-28T19:40:38+00:00</published>
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<id>71de55d3bd0cb4a00a562961860ea495f8734f92</id>
<content type='text'>
LUS defaults to always on now (if not set by the port). And this option was confusing for most users.

Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on).
</content>
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<pre>
LUS defaults to always on now (if not set by the port). And this option was confusing for most users.

Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on).
</pre>
</div>
</content>
</entry>
<entry>
<title>Update cvar.</title>
<updated>2025-03-24T06:50:18+00:00</updated>
<author>
<name>Tortuga veloz</name>
<email>danielcampora@outlook.es</email>
</author>
<published>2025-03-14T20:23:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=8083943059ee2eeeb804bee446eba7bdacb874b1'/>
<id>8083943059ee2eeeb804bee446eba7bdacb874b1</id>
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<pre>
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</entry>
<entry>
<title>Add 6-channel audio support.</title>
<updated>2025-03-24T06:50:18+00:00</updated>
<author>
<name>Tortuga veloz</name>
<email>danielcampora@outlook.es</email>
</author>
<published>2025-03-12T13:20:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=798f6fbe1febdf77d22a15f8b98b19dbf0c363c9'/>
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<pre>
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</entry>
<entry>
<title>Added install audio buttons</title>
<updated>2025-03-09T00:36:42+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-03-09T00:36:42+00:00</published>
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