<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Starship/src/port/ui/ImguiUI.cpp, branch bumptorch</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/'/>
<entry>
<title>Additional 5ch options (#196)</title>
<updated>2025-05-20T20:58:35+00:00</updated>
<author>
<name>tortugaveloz</name>
<email>danielcampora@outlook.es</email>
</author>
<published>2025-05-20T20:58:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=ca1a5dd510e3ef570e69a25251015a3ad8ab66c7'/>
<id>ca1a5dd510e3ef570e69a25251015a3ad8ab66c7</id>
<content type='text'>
* Added angle selector for surround channels, subwoofer threshold and rear music volume slider.

* Change comment.

* Integrate options in game.

* Added reset button for positions.

* Added option to show / hide menu for 5.1.

* Added mfpu=neon option to aarch64.

---------

Co-authored-by: Sonic Dreamcaster &lt;alejandro.asenjo88@gmail.com&gt;</content>
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<pre>
* Added angle selector for surround channels, subwoofer threshold and rear music volume slider.

* Change comment.

* Integrate options in game.

* Added reset button for positions.

* Added option to show / hide menu for 5.1.

* Added mfpu=neon option to aarch64.

---------

Co-authored-by: Sonic Dreamcaster &lt;alejandro.asenjo88@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS (#191)</title>
<updated>2025-04-18T07:22:13+00:00</updated>
<author>
<name>Alejandro Asenjo Nitti</name>
<email>96613413+sonicdcer@users.noreply.github.com</email>
</author>
<published>2025-04-18T07:22:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=54a4d76b6ffd6b276a951224b62881fa6c4ff9a9'/>
<id>54a4d76b6ffd6b276a951224b62881fa6c4ff9a9</id>
<content type='text'>
* Bump LUS (#190)

* Bump LUS

* Disabled shader-based linear conversion on metal

* Fixed missing mInterpolationIndex

* Bump LUS

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;

* restore console

* bump LUS

* Reverted linear conversion on shader

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;</content>
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<pre>
* Bump LUS (#190)

* Bump LUS

* Disabled shader-based linear conversion on metal

* Fixed missing mInterpolationIndex

* Bump LUS

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;

* restore console

* bump LUS

* Reverted linear conversion on shader

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Change reset shortcut, handle shortcut</title>
<updated>2025-04-10T04:30:13+00:00</updated>
<author>
<name>Parker Smith</name>
<email>parkerbsmith@gmail.com</email>
</author>
<published>2025-04-10T03:39:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=2fb8eeda10d34120d6ab78dd53bede6b463b36cb'/>
<id>2fb8eeda10d34120d6ab78dd53bede6b463b36cb</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Audio assets installed message</title>
<updated>2025-04-06T03:31:17+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-06T03:31:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=1c3541183f51a0f762692e7d6da498cfe81a4f69'/>
<id>1c3541183f51a0f762692e7d6da498cfe81a4f69</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Audio Language install refactor.</title>
<updated>2025-04-06T03:28:24+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-06T03:28:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=98d861a4815181d625a7094ec75fd62e3abbddaf'/>
<id>98d861a4815181d625a7094ec75fd62e3abbddaf</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox (#182)</title>
<updated>2025-04-01T02:38:57+00:00</updated>
<author>
<name>Spodi</name>
<email>spodi2290@aol.com</email>
</author>
<published>2025-04-01T02:38:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=035a0c08fa411456b0039ddc439e155f295716bd'/>
<id>035a0c08fa411456b0039ddc439e155f295716bd</id>
<content type='text'>
* Unify FPS and V-Sync controls and behavior (#181)

- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

* "Jitter Fix" to "Render parallelization" checkbox

Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".

* Fix V-Sync checkbox not representing the default</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Unify FPS and V-Sync controls and behavior (#181)

- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

* "Jitter Fix" to "Render parallelization" checkbox

Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".

* Fix V-Sync checkbox not representing the default</pre>
</div>
</content>
</entry>
<entry>
<title>revert whatever happened here</title>
<updated>2025-03-29T19:20:19+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-03-29T19:20:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=b23ad8adf08efb2e49c71dc63657513152c41029'/>
<id>b23ad8adf08efb2e49c71dc63657513152c41029</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Unify FPS and V-Sync controls and behavior (#181)</title>
<updated>2025-03-28T22:33:09+00:00</updated>
<author>
<name>Spodi</name>
<email>spodi2290@aol.com</email>
</author>
<published>2025-03-28T22:33:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=28bda618b8469cf00cfcb1d0a4629a5cdffbd06a'/>
<id>28bda618b8469cf00cfcb1d0a4629a5cdffbd06a</id>
<content type='text'>
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

Co-authored-by: Lywx &lt;kiritodev01@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

Co-authored-by: Lywx &lt;kiritodev01@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Remove jitter fix slider</title>
<updated>2025-03-28T22:31:36+00:00</updated>
<author>
<name>Spodi</name>
<email>spodi2290@aol.com</email>
</author>
<published>2025-03-28T19:40:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=71de55d3bd0cb4a00a562961860ea495f8734f92'/>
<id>71de55d3bd0cb4a00a562961860ea495f8734f92</id>
<content type='text'>
LUS defaults to always on now (if not set by the port). And this option was confusing for most users.

Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on).
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
LUS defaults to always on now (if not set by the port). And this option was confusing for most users.

Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on).
</pre>
</div>
</content>
</entry>
<entry>
<title>Update cvar.</title>
<updated>2025-03-24T06:50:18+00:00</updated>
<author>
<name>Tortuga veloz</name>
<email>danielcampora@outlook.es</email>
</author>
<published>2025-03-14T20:23:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Starship/commit/?id=8083943059ee2eeeb804bee446eba7bdacb874b1'/>
<id>8083943059ee2eeeb804bee446eba7bdacb874b1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
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