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<title>Starship/src/port, branch BumpLUS</title>
<subtitle>Starship: Star Fox 64 PC port</subtitle>
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<entry>
<title>Fixed missing mInterpolationIndex</title>
<updated>2025-04-11T23:14:57+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-04-09T23:45:33+00:00</published>
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<entry>
<title>Bump LUS</title>
<updated>2025-04-11T23:14:57+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-04-08T18:19:51+00:00</published>
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<entry>
<title>Change reset shortcut, handle shortcut</title>
<updated>2025-04-10T04:30:13+00:00</updated>
<author>
<name>Parker Smith</name>
<email>parkerbsmith@gmail.com</email>
</author>
<published>2025-04-10T03:39:03+00:00</published>
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<entry>
<title>Left and Right triggers to accelerate/brake</title>
<updated>2025-04-06T04:53:11+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-06T04:53:11+00:00</published>
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</entry>
<entry>
<title>Fix texture interpolation issues in aquas (#186)</title>
<updated>2025-04-06T03:53:25+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2025-04-06T03:53:25+00:00</published>
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<entry>
<title>Audio assets installed message</title>
<updated>2025-04-06T03:31:17+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-06T03:31:17+00:00</published>
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<entry>
<title>Audio Language install refactor.</title>
<updated>2025-04-06T03:28:24+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-06T03:28:24+00:00</published>
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<entry>
<title>disable console for release</title>
<updated>2025-04-03T01:57:44+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-04-03T01:57:44+00:00</published>
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<entry>
<title>Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox (#182)</title>
<updated>2025-04-01T02:38:57+00:00</updated>
<author>
<name>Spodi</name>
<email>spodi2290@aol.com</email>
</author>
<published>2025-04-01T02:38:57+00:00</published>
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* Unify FPS and V-Sync controls and behavior (#181)

- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

* "Jitter Fix" to "Render parallelization" checkbox

Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".

* Fix V-Sync checkbox not representing the default</content>
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<pre>
* Unify FPS and V-Sync controls and behavior (#181)

- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal.
- Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible.
-FPS slider allows up to 360 FPS in every renderer.
- More descriptive V-Sync tooltip

Also fixes GetInterpolationFPS() not being used to calculate desired FPS.

* "Jitter Fix" to "Render parallelization" checkbox

Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization".
CVar also changed to "gRenderParallelization".

* Fix V-Sync checkbox not representing the default</pre>
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</content>
</entry>
<entry>
<title>revert whatever happened here</title>
<updated>2025-03-29T19:20:19+00:00</updated>
<author>
<name>Sonic Dreamcaster</name>
<email>alejandro.asenjo88@gmail.com</email>
</author>
<published>2025-03-29T19:20:19+00:00</published>
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