diff options
| author | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2025-02-01 04:23:51 -0300 |
|---|---|---|
| committer | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2025-02-01 04:23:51 -0300 |
| commit | 364e72760e216e981c47a6688800009de49b077b (patch) | |
| tree | e92d30f3d3ae16a88daa876644fd3fe128d7f6ed | |
| parent | c317bf663dd2d33b8c6480b4d8ac0ea15592dc06 (diff) | |
move Disable Gamma option to developer menu
| -rw-r--r-- | src/port/Engine.cpp | 2 | ||||
| -rw-r--r-- | src/port/ui/ImguiUI.cpp | 6 |
2 files changed, 5 insertions, 3 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp index 887523f3..dd6f825b 100644 --- a/src/port/Engine.cpp +++ b/src/port/Engine.cpp @@ -244,7 +244,7 @@ GameEngine::GameEngine() { "SoundFont", static_cast<uint32_t>(SF64::ResourceType::SoundFont), 0); prevAltAssets = CVarGetInteger("gEnhancements.Mods.AlternateAssets", 0); - gEnableGammaBoost = CVarGetInteger("gGraphics.GammaMode", 1) == 1; + gEnableGammaBoost = CVarGetInteger("gGraphics.GammaMode", 0) == 0; context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets); } diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp index 0b1aaf57..6f67f8b6 100644 --- a/src/port/ui/ImguiUI.cpp +++ b/src/port/ui/ImguiUI.cpp @@ -395,8 +395,6 @@ void DrawSettingsMenu(){ } UIWidgets::PaddedEnhancementCheckbox("Enable Alternative Assets", "gEnhancements.Mods.AlternateAssets"); - UIWidgets::EnhancementCheckbox("Enable Gamma Boost (Needs reload)", "gGraphics.GammaMode", false, "Gamma Boost is disabled in the current build of the game", UIWidgets::CheckboxGraphics::Cross, true); - // If more filters are added to LUS, make sure to add them to the filters list here ImGui::Text("Texture Filter (Needs reload)"); UIWidgets::EnhancementCombobox("gTextureFilter", filters, 0); @@ -667,6 +665,10 @@ void DrawDebugMenu() { UIWidgets::CVarCheckbox("Disable Starfield interpolation", "gDisableStarsInterpolation", { .tooltip = "Disable starfield interpolation to increase performance on slower CPUs" }); + UIWidgets::CVarCheckbox("Disable Gamma Boost (Needs reload)", "gGraphics.GammaMode", { + .tooltip = "Gamma Boost is disabled in the current build of the game", + .defaultValue = false + }); UIWidgets::CVarCheckbox("Spawner Mod", "gSpawnerMod", { .tooltip = "Spawn Scenery, Actors, Bosses, Sprites, Items, Effects and even Event Actors.\n" |
