diff options
| author | KiritoDv <kiritodev01@gmail.com> | 2025-03-16 17:16:38 -0600 |
|---|---|---|
| committer | KiritoDv <kiritodev01@gmail.com> | 2025-03-16 17:16:38 -0600 |
| commit | 916e4b53a28b857c8caf99a87b5a57f23f0bd605 (patch) | |
| tree | 1b1a4ba89bbd468ede44e658e65b0fe3be1d2805 | |
| parent | c062a87e98fe4e9957b3453c68163738a7b8cb79 (diff) | |
Added linear conversion on metal shader
| -rw-r--r-- | port/shaders/metal/default.shader.metal | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/port/shaders/metal/default.shader.metal b/port/shaders/metal/default.shader.metal index a771ba10..7445c059 100644 --- a/port/shaders/metal/default.shader.metal +++ b/port/shaders/metal/default.shader.metal @@ -147,6 +147,13 @@ float random(float3 value) { return fract(sin(random) * 143758.5453); } +float4 fromLinear(float4 linearRGB){ + bool3 cutoff = linearRGB.xyz < float3(0.0031308, 0.0031308, 0.0031308); + float3 higher = 1.055 * pow(linearRGB.xyz, float3(1.0 / 2.4, 1.0 / 2.4, 1.0 / 2.4)) - float3(0.055, 0.055, 0.055); + float3 lower = linearRGB.xyz * float3(12.92, 12.92, 12.92); + return float4(lerp(higher, lower, cutoff), linearRGB.w); +} + fragment float4 fragmentShader(ProjectedVertex in [[stage_in]], constant FrameUniforms &frameUniforms [[buffer(0)]] @if(o_textures[0]) , texture2d<float> uTex0 [[texture(0)]], sampler uTex0Smplr [[sampler(0)]] @@ -277,8 +284,8 @@ fragment float4 fragmentShader(ProjectedVertex in [[stage_in]], constant FrameUn @if(o_invisible) texel.w = 0.0; @end - return texel; + return fromLinear(texel); @else - return float4(texel, 1.0); + return fromLinear(float4(texel, 1.0)); @end }
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