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| author | Parker Smith <parkerbsmith@gmail.com> | 2025-04-09 23:43:01 -0400 |
|---|---|---|
| committer | Lywx <kiritodev01@gmail.com> | 2025-04-09 22:30:13 -0600 |
| commit | 3ed131d67f50e32d3388d8625c71af118c7cdce3 (patch) | |
| tree | a106506205cc8aae11a6d7c2e5c6300bd64a6bb4 | |
| parent | 2fb8eeda10d34120d6ab78dd53bede6b463b36cb (diff) | |
Update shortcut in readme
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -51,9 +51,9 @@ Congratulations, you are now sailing with Starship! Have fun! | Keys | Action | | - | - | | F1 | Toggle menubar | +| F4 | Reset | | F11 | Fullscreen | | Tab | Toggle Alternate assets | -| Ctrl+R | Reset | ### Graphics Backends Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `starship.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS. |
