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authorPurpleHato <linkvssangoku.jr@gmail.com>2025-01-24 03:02:12 +0100
committerLywx <kiritodev01@gmail.com>2025-01-23 20:06:57 -0600
commit1cfd59c709e36d1fb3785fe31761cce540ef0efc (patch)
tree0ae770557db3e3a92626c367bef7d38ee79c2806
parent3a39979ab9143acff9e9af95d1cd184d983e20bd (diff)
tweak logo position
-rw-r--r--README.md15
1 files changed, 8 insertions, 7 deletions
diff --git a/README.md b/README.md
index 4d0eb675..588e7276 100644
--- a/README.md
+++ b/README.md
@@ -70,13 +70,6 @@ If you're interested in creating and/or packing your own custom asset `.o2r`/`.o
If you want to manually compile Starship, please consult the [building instructions](https://github.com/HarbourMasters/Starship/blob/main/docs/BUILDING.md).
-<a href="https://github.com/Kenix3/libultraship/">
- <picture>
- <source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png">
- <img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png">
- </picture>
-</a>
-
### Playtesting
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
@@ -101,3 +94,11 @@ If you want to playtest a continuous integration build, you can find them at the
* [Thar0](https://github.com/Thar0) : for contributing with an improved Starfield that can be interpolated to any framerate.
* [TheBoy181](https://github.com/TheBoy181) : for contributing to this project with various widescreen enhancements such as level floors, an extended Starfield among other things.
* [Wiseguy](https://github.com/Mr-Wiseguy) : for providing important information about the inner workings of the N64 platform, as well as helping with the decompilation process.
+
+
+<a href="https://github.com/Kenix3/libultraship/">
+ <picture>
+ <source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png">
+ <img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png">
+ </picture>
+</a> \ No newline at end of file