diff options
| author | Kiloku <mateus.sateles@protonmail.com> | 2025-01-19 09:28:09 -0300 |
|---|---|---|
| committer | Lywx <kiritodev01@gmail.com> | 2025-01-20 14:32:27 -0600 |
| commit | f0f1d648828379c3d1c434e70dfcca4cfe6a5048 (patch) | |
| tree | 1445e28544bdb0b1398876018a4d3a19c9c202ba | |
| parent | 6d9b263fc12e67142a453cd94a432e4ced3c877e (diff) | |
Use L to shoot Charged Shots when LToCharge is true
| -rw-r--r-- | src/engine/fox_play.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/fox_play.c b/src/engine/fox_play.c index 0bffddad..df77f166 100644 --- a/src/engine/fox_play.c +++ b/src/engine/fox_play.c @@ -3367,7 +3367,7 @@ bool Player_UpdateLockOn(Player* player) { } } - if (gInputPress->button & A_BUTTON) { + if (gInputPress->button & (CVarGetInteger("gLtoCharge", 0) == 1 ? L_TRIG : A_BUTTON)) { for (i = 0; i < ARRAY_COUNT(gActors); i++) { if ((gActors[i].obj.status == OBJ_ACTIVE) && (gActors[i].lockOnTimers[player->num] != 0)) { if ((gPlayerShots[14 - player->num].obj.status == SHOT_FREE) || |
